Title Alien Breed 3D 2 (The Killing Grounds) Publisher Team17 / Ocean (1996) Game Type 3D Action Players 1 (2 by modem) HD Installable Yes Compatibility AGA only (unofficial GFX card version may be available) Demo aminet/game/demo/ab3d2-tkg*.lha (2 parts) Game data/utils Speed-up patch - aminet/game/patch/TKG-Patch.lha & TKGTurboPatch.lha Alternative editor - aminet/game/hint/AB3Dedit.lha New levels and cheats - in aminet/game/data/ and game/patch/ Submission Dennis Smith Profiled Reviewer Review Originally planned as an update for the brilliant Alien Breed 3D (promising full screen 1x1 display), this project grew and grew and was eventually released as a sequel. It features a more complex 3D engine with better lighting effects, proper 3D weapons and enemies and sixteen new, sprawling levels. The specs are impressive, the demo promising, but what is the game like to play? Well, as you may have heard, the main stumbling block is one of speed - the game is slow, even on the faster processors. On top of this, it has a very high difficulty level (admittedly a feature of most of the Alien Breed series). If you can cope with the high difficulty level and don't mind using a smaller/less detailed display you'll find it a dark, very atmospheric 3D-shooter which has plenty of scary moments. For most of us mere mortals, with a buggy front-end that's liable to hang and no option to save mid-level, it's a very hard taste to acquire. The game also comes with a level editor but this is just as difficult to get to grips with and also liable to crash. Fortunately there is an unofficial alternative editor available on the aminet. A few home-grown levels have been made available publically.