Title Alien Breed 3D 2 (The Killing Grounds) (Third Review) Publisher Team17 / Ocean (1996) Game Type 3D Action Players 1 (2 by modem or serial) HD Installable Yes Compatibility AGA only Demo aminet/game/demo/ab3d2-tkg*.lha (2 parts) Game data/utils Speed-up patch - aminet/game/patch/TKG-Patch.lha & TKGTurboPatch.lha Alternative editor - aminet/game/hint/AB3Dedit.lha New levels and cheats - in aminet/game/data/ and game/patch/ Submission Richard Byrne Review The day I got a working copy (my shop originals were bust) was a sad day indeed. This shows exactly what T17 bosses thought of Johnny Customer, right down to the AMOS editor instructions that basically told you to **** off and work it out for youself. This is one rat's arse in a box and no mistake. This could go on for hours, so instead I grant thee a small mercy and demand that you DON'T buy this travesty because: The source code (released to AF) was cruddy and half baked, with no optimisation. And resultantly the game is painfully slow on ANY system. Also included: Enemies that are near impossible to hit. Guns that are near impossible to aim. Codes which are near impossible to enter. Levels that are near impossible to like. Gameplay that is near impossible to enjoy. Crap graphics & texturing. Crap sound. Fictitious AI. You will have paid for it and being resonably perceptive, it will take years to build up trust for programmers after being bitten (again), by which time it will be too late for the 'classic' Amiga. Incidentally, I was told that the programmers didn't want to release it in such an appalling state, but T-17 went ahead and did it anyway. Just a rumour, anybody?