Title Amiga CD Football (CD32) Game Type Sport Company Commodore Electronics Ltd Players 1 or 2 Compatibility CD32 Submission Courtesy of Sean Caszatt Review I'm a huge football fan. As a result, I love playing football on videogame systems. Not being much of an athlete, I can't say that I know what actually playing the game is like. I have played a lot of football on videogame machines and computers, so I do know what I like about those. AMIGA CD FOOTBALL is a game I've been waiting to play ever since I knew that it was in the works. I saw a report of the original CDTV version in a magazine and I waited for it to be released. That was a long time ago. Now that it's here, it doesn't look like much was changed since it was announced for the CDTV. Upon starting the game, the player is presented with a CDXL animated "assistant coach." He points out the three different types of play available: Arcade, Coach and Commissioner and provides some humorous comments about the game. The arcade option is similar to most videogame football offerings on other consoles. The user calls the plays and then controls the players. The coach option allows the user to call the play, but the computer controls the players. This gives the game a more strategy oriented feel. The commissioner option isn't really a game. It's more like a glorified demo mode. Simply pick the teams and then watch the game. The user doesn't call plays and cannot control the players. After selecting the type of game and selecting your team and opponent, a pseudo-sportscast begins. Various commentators give their opinion about the teams, the weather conditions and possible strategies the players might try to use. Then, finally, the game begins. After the kickoff, the player is presented with the appropriate play selections. There are a wide variety of plays available to both the offense and the defense. The plays are color coded as to what type of play they are. Orange indicates a running play/defense and green indicates a passing play/defense. Grey plays are special-teams plays like punting and field goal attempts. To make the play-calling during a two-player game, playbooks for both the offense and defense are included. In the playbooks, each play has a number that can be entered via the controller to keep the other player from knowing exactly what play is being selected. So, how does AMIGA CD FOOTBALL stack up to the competition? It's a solid football game that does show it's age a bit. Graphically, it's on a par with the 16-bit football games. After playing my fair share of football on the Super Nintendo and the Genesis, there's nothing that AMIGA CD FOOTBALL offers that beats those systems. It cannot hope to compete with something like JOHN MADDEN on the 3DO. It's roots are firmly planted in the 16-bit CDTV and that's not something that will sit well with those CD≥≤ owners looking for a game to brag about. I loved the passing game and the large selection of plays. Unlike JOE MONTANA '94 on the Sega Genesis, the whole play selection and execution process is something that can be mastered in just a few downs. You can concentrate on the game rather than fumbling with the controls. The CDXL animation is used well and looks fairly good. It's rather grainy in some instances though and there's some fringing on some of the graphics. (The crowd scenes following a touchdown and the "assistant coach" are the worst cases of this.) The voices during the game can get annoying after a few games, but they can be switched off. If this game had been released on the CDTV, it might have actually sold some CDTV's. Three years ago, I'd have purchased a CDTV to play this game. I wouldn't say this is a game I'd buy a CD≥≤ to play, but I'd surely buy the game if I owned a CD≥≤.