Title Advanced Destroyer Simulator Game Type 3D Combat Sim Company Futura (re-released in 1992 by Digital Integration) Players 1 Compatibility Not AGA (Needs numeric keypad) HD Installable No Submission Angus Manwaring Profiled Reviewer Review Although it may sound like a simulation of the latest nuclear-powered, smart missile-carrying warship, Advanced Destroyer Simulator actually concerns itself with a Royal Navy Destroyer in World War Two. Each of the three scenarios; the English Channel, the North Sea, and the Mediterranean, come with a range of missions as well as a special Delta mission which basically allows you go on patrol, looking for any trouble you can find, re-fuelling and repairing at the available bases as necessary. The game is portrayed in a similar style to the Silent Service games by placing the player in several of the ship's stations: The Bridge, the Look-out post, one of three gun-turrets, the torpedo stations, the map room, or the status screen. The most obvious difference between ADS and the aforementioned Silent Service is the quality of the 3D display, with which ADS excels. In all fairness though, the nature of Submarine warfare means a greater emphasis on careful scrutiny of your charts is in order, and here Silent Service remains superior. It isn't that the ADS 3D scenery is done marvelously, the land is rather plain infact, but there are some rather nice touches; the little buildings and flag that represent naval bases, the graduated sky, and the enemy dive-bombers spring to mind. I also particularly like the effect when you launch your torpedoes at speed; as you pull away, a spread of four menacing shadows cut through the water, bearing down on their quarry like guided sharks. BAM!!! Some of the static graphics suggest a connection with the designers of the game M4 Sherman, although I maybe mistaken here. The sound is fine, not inspiring, but certainly adequate, with alarms, sonar pings, and plenty of gunfire. There are some quite imaginative missions, ranging from stopping the Nazis delivering a shipment of Heavy Water from Norway for the construction of nuclear weapons, offering protection to allied shipping evacuating our gallant chaps from Dunkirk, as well as hunting German U-Boats, or searching for prey in the Norwegian fjords. Ultimately though, there isn't a huge amount of variety, and more often than not the game seems to revolve around engaging and sinking the enemy, and while I suppose that is what you might expect from a Destroyer simulation, there is a feeling that the missions don't quite live up to the exciting mission text that precedes them. The combat is good action-based fun however, and you will find yourself frantically changing stations, trying to bring your guns to bear with the numeric keypad. The guns animate nicely and it's highly satisfying when you get the range right, and fire and destruction rain down on your unfortunate adversary. He will fire back however, and you'll sometimes lose gun turrets, torpedo stations, steering and power, causing you to flip from screen to screen in an effort retrieve the situation. A small point against the game is that every time you leave a gun turret it realigns itself with the ship, so in an emergency, you are forced to lose valuable microseconds re-aiming your guns, instead of having each of them facing in the general direction of the enemy. ADS is a well produced game, and while it may lack the depth (sorry!) of Silent Service, you can't save the game or start a career, it is more attractive and offers the player an opportunity to jump straight in without the need to read a lengthy and detailed manual. Not a profound game then, but both pleasing and polished.