Title Academy: Tau Ceti II Game Type 3D Combat Sim Company ComTec, CRL, 1988 Players 1 Compatibility Kickstart 1.2 Submission Callas Review Academy is the sequel to Tau Ceti. Tau Ceti was originally an 8 bit game written for the Spectrum. Tau Ceti recieved rave reviews and with good reason - it is a truly fantastic game. The game was set in 2050, with humans having colonised four other planets. Two of the planets were abandoned in about 2040 due to a plague. While abandoned, one of these planets, Tau Ceti, was hit my an asteriod and the robot systems on the planet went haywire. They now attack anything that lands on sight. Your role in Tau Ceti is to shutdown the central planetry reactor by travelling in your armoured hovercraft from city to city, collecting cooling rods. Academy and Tau Ceti use the same game format. You have a first person view of the city from your hovercraft. You move and travel around and attack the robot defence systems, dock with buildings, resupply, and use teleport pads to travel from city to city. Tau Ceti however had a strong central plot which you followed, collecting rods. You had freedom of movement to travel from city to city in the order and manner of your choice, and how you went about defeating a city's defences was entirely up to you. In this sense, it was rather like Elite - you had freedom, but a mission. Academy lost this freedom, because it merely presented you with a series of short missions, essentially "one city" missions. It was basically the Tau Ceti engine, sans the plot, with a bunch of individual seperate tasks to perform. An easy sequel. It added to Tau Ceti in that you could design your own hovercraft and added some extra buildings and improved the intellegence of the robots, but none of this made up, for me, for what was lost. Most of the missions are interesting, but...well, I prefer freedom and continuity of plot, not serial, unrelated missions. However, all of this deals merely with the game, not the implimentation. On the Spectrum, Tau Ceti is beautiful and Academy uses the same graphics. On the Amiga, sad to say, the presentation and graphics are appalling. They are much worse than the 8 bit Spectrum version. In fact they are so awful the game actually descends into the realm of truely unplayable. Flat, few colours, no shading ...it's like watching a 1979 Atari, not a 1989 Amiga. IMO, the fact that the game fails with kickstart 1.3 is indicative of the way in which the game was made. I recommend the Spectrum version - get a Spectrum emulator and download the game. I recommend you totally avoid the Amiga version and don't waste your time on it.