Title Airball Game Type General Action Company Prism Leisure Players 1 Compatibility A500/A500+ Submission Chris Burns Review "Now you're really in trouble" said the Evil Wizard "I'm turning you into a ball of air and sending you into my mansion, with over 250 rooms, to search for the Spell Book that may give you the clues on how to transform yourself into a human again. With all the traps I've laid, it's not as easy as it sounds". What a nasty man! He didn't even have the courtesy to tell us why he was doing it! We must have done something really bad.. Even if the basic plot is a bit blurry, Airball is a fun game, very much in the 8-bit mould (I don't know for certain but it looks as if it started life on the C64). The game is isometric and is slightly unusual in that there are no enemies and hence no weapons of any sort. Your mission is simply to negotiate the Airball (which kind of destroys any chance of empathy with the central character :-) through the obstacle strewn mansion to find the elusive spell book. The hazardous obstacles are mainly in the form of spikey balls, firepits and razor sharp floor tiles (which look okay, if different from normal tiles, but make you burst if you go over them), plus the isometric viewpoint makes for some very dodgy moments when jumping gaps or especially at those moments where you have to get the ball almost pixel perfect through two obstacles. Some rooms are in darkness but there is a flashlight you can collect which will totally illuminate these rooms (eat your heart out Duracell!); the question of what the Airball is actually holding the flashlight with, is left unexplored. The Airball is constantly deflating, so you need to periodically visit one of the airpumps dotted about the mansion. Careful though! If you linger too long on the pump you'll explode and the tattered remains of the Airball will flutter about the screen! Heh, heh. The graphics and sound are decent enough without being superb and there's a nice line in decorative writhing dragons, on either side of the screen, for some reason. And that is really all there is to it; there are no secrets or powerups to collect, just good, honest, simple gameplay that's quite addictive. On the downside, the game is often rather fiddly - steering the ball through many narrow pathways time and time again is often fustrating and although you get three lives, each time you burst you go right back to the start point of the game. Argh! On balance though, it's well worth a look.