Title Armour-Geddon Game Type 3D Combat Sim Players 1 Compatibility All Submission Andy Thomas (email@example.com) Review This was a mutlti-vehicle sim that I kept on coming back to. Your aim was to put together a fighting force of various vehicles with which to retrieve pieces of technology, necessary to build a large bomb for use on a heavily shielded laser weapon. If you failed to get the components in time, this laser would fire, bouncing the beam off a satellite and then back to earth. Game over. This was a Psygnosis game, and as always, the "video" sequences were very impressive. The game engine itself was no frills 3D on a limited map, but the actual game play was great. The vehicles available were the hovercraft, light tank, heavy tank, helicopter, fighter and bomber. All handled very authentically, the helicopter and hovercraft being an acquired taste. Waypoints could be set and autopilot was an option. All your vehicles launched from your underground base, much like the Eagles out of Space 1999. In order to get the components you had to blast your way through perimeter defences, drive out on a very thin strip of land in a lake, teleport into an area surrounded by mountains, or if you felt cocky, actually take an aircraft down between two mountains and put it down hard. Although you started with a few vehicles and some ammunition, it was vital to kill the automated enemy forces as you could then collect wreckage to increase your own resources. Attacking energy nodes also bought you more time, as the laser weapon took longer to power up. Although the play area was limited, it was big enough that you could play things very free and easy, and there were some interesting land features to fly through and around. Certainly, though, this was a game where planning was important. You could drop teleportation pods using the bomber, but could only afford to make a few so their placement was vital. The bomber, although heavily armoured, was vulnerable to ground AA fire and enemy fighters, so you had to stick it on autopilot and manually fly a fighter as escort. All these details made it a very compelling game. This was also one of those rare Amiga games I actually had the opportunity to play head to head with someone, way before the Internet was a viable option. This added another dimension to it. It was very amusing trying to take out a lumbering heavy tank with a skidding hovercraft! All in all, this was a truly original game with great lastability, and the sort of game which demonstrates that you've never needed a Pentium 999 for a truly involving strategy 3D-Sim with a twist. Some might consider it basic, but I think they'd have to agree that Armour-Geddon's strength of gameplay came from the fact that you didn't need to be a Sim expert to get the most out of it.