Title Beneath A Steel Sky Game Type Adventure Players 1 HD Installable Yes Compatibility All Amigas Submission Isaac Abraham Review Coming on twelve disks, you would be an absolute idiot to buy this game without having a hard drive. I tried playing this at a friends house, we spent more time swapping disks then playing the actual game, for gods sake. Thankfully this probably accounts for less than 5% of Amiga owners nowadays, and if this is being read off the CUCD, you almost certainly have a HD. So you may as well forget this paragraph. BASS (as it shall be known from here onwards) tells the tale of a boy who moves outside the city to live in the wilderness with a group of mutants. One day, a chopper from the city arrives, kidnaps him, and kill the rest of them. After an inevitable escape (shown via an excellent intro sequence), you take control, and it`s up to you to find out why you were kidnapped, how you can get back to the wilderness, and so on and so forth. The game proper takes place as a point and click graphic adventure. Unlike most games like this that have umpteen buttons, like "Talk" "Argue" "Disagree" "Speak" "Converse", which merely serve to confuse the issue, BASS has cleverly concentrated on the actual problem solving. You see, you only have two buttons - the left and right mouse buttons. Left button is for examine, right is for use. You can also USE one object in your inventory with another. The first puzzle in the game is right at the start. You are on a ledge, with a security guard who will shoot you if you walk downstairs. A door is to your right, but it is locked. So you find a piece metal of metal and right-click on it. Your character pulls it out of the wall. Now, by USING the "crowbar" on the door, you can wedge it open. A quick animated sequence later, and you can now go down the stairs because the security guard investigates the door which you opened and thinks that you have died from falling off a ledge (Trust me, it makes sense in the game!). And the animated sequences are like your reward for solving a puzzle, and they egg you on to solve the next one. Only rarely is there any pointless searching every pixel on the screen for an object, and thankfully there are no stupid subgames that interrupt the flow of the game. And the game is huge. There must be over a hundred screens, and probably there are near to a hundred puzzles, maybe more. Whenever you complete one, it`s always through logical deduction (well, mostly!), and this also helps things bounce along. The only thing perhaps that goes against this game is the fact that it is so massive - at one point in the game, you have access to near on 50 screens, and if you get stuck, it can seem very daunting. But in its favour, BASS looks great, it`s easy to get into, and it plays a great game. Although the game pretty much is linear in that there is only one way to complete the game, that path is never clear to see. The addition of real time puzzles (doing one task whilst another one is occuring) also improves the game. The CD32 version also has speech for the characters, so get that one if you can. But even without the sound, BASS is one of the best adventure games I`ve ever played. Buy it.