Title Battle Command Game Type 3D Combat Sim Players 1 Compatibility Not AGA (patch available) Submission Angus Manwaring Profiled Reviewer Review Battle Command was the followup to the classic 3D war simulation Carrier Command that put you in charge of an advanced aircraft carrier complete with landing vehicles and a large amount of islands to capture and exploit. In Battle Command you`re in a tank. If that sounds like a bit of a put down, then I suppose it is, it`s just that with the first game there was a huge amount of scope for how you fought, how you handled logistics and what priorities were assigned. This depth is absent from Battle Command which may suit some people, but why not just call the game “Tank” or something? Having “Command” on the end would seem to inevitably lead to disappointment, given the entirely different approach from the first game. Okay, so you`ve got this tank, and you have to undertake about 12 missions to complete the game. Your vehicle is highly advanced, and can withstand a great deal of punishment. It needs to, most of the missions are long slugging matches where you have to take out seemingly endless hoards of enemy tanks and helicopters before you can achieve your objective. True there is some variety in the objectives and the choice of armament may be crucial to that specific mission, but for me, most missions felt pretty similar. I finally stopped playing after endless attempts to win the bridge mission, where you have to recapture and defend a bridge against (you guessed) seemingly endless hordes of enemy tanks. It isn`t that Battle Command is bad, indeed it has some good moments and is generally well produced, it`s just that given it`s pedigree, it should have been so much better.