Title Battle Valley Publisher Hewson Game Type Shoot-em-up Players 1 HD Installable No Compatibility All (Degraded AGA) Submission Mike West Review This was my very first Amiga game so I'll try not to be too biased! Terrorists have captured two missiles and it is up to you to retrieve them and save the World. A timer is counting down the whole time, so there is no time to waste. A shutter opens and out comes your tank ready for action. Slightly unusually, rather than going say, left to right as is the norm, you go left for one missile or right for the other. Trundling along at a maybe slightly too slow speed you come across rocket launchers, grenade throwers and radar installations to name but a few. The tank however, can only travel so far before missing bridge sections prevent any further advance. This puzzled me when I first played it until I realised that by dashing back to the start point and parking the tank back, it was possible to also fly a helicopter but the bridge still puzzled me. I eventually learned that by flying further, a bridge section could be found and winched into place thus allowing the advance of the tank. I should have learned my lesson there and then....read the manual first! (I still go diving in to this day). Bearing in mind the time factor, you begin to see that careful planning of when or where to use either vehicle is essential to get anywhere in the game. Terrorist bases along the way must be captured and ammo dumps inbetween provide extra firing power. Points are awarded for any installation destoyed ranging from 300 to 2000. The sprites are all nice and large but the minor letdown is the way the tank moves rather like a "Captain Pugwash" style cartoon cut-out of a tank, being pushed along with a stick. But that is not a big enough to stop me liking this. A bit like the first record you ever bought, you will defend it to the end. I still like to play this from time to time and I still will the tank to go just that bit faster. When you're saving the World, time waits for no man.