Title Blobz AGA Game Type Puzzle Company 5th Dimension Licenceware Players 1? Demo Aminet /game/demo/blobz#?.lha Compatibility AGA Submission Ken Anderson This Amiga Report review appears here by courtesy of Jason Compton Review I like a challenge, so I'll try to write this review without mentioning a certain game beginning with the letter L, written by a Scottish company beginning with D and published by a software house beginning with the letter P. Have you guessed yet? Acting as some nameless force, you must ensure that a preset number of "Blobz" (small bouncing potatoes, apparently) get from A to B without being squashed, drowned, zapped or eaten by anything along the way. Just to add to the fun, a requisite number of diamonds often have to be gathered along the way before the exit will open. Appearing one by one, the blobz appear on the horizontally scrolling level and bounce along in the direction they face. Using the mouse, you can empower certain attributes to each blob - they can turn around, jump, fire rockets, and drill, amongst others. Not all of these skills are available on every level, and sometimes they have to be earned along the way by guiding a blob to a bonus square. Unlike a game beginning with L, there's no restriction on the number of blobs (sorry, blobz) that can be empowered. Each action uses up a certain amount of the player's "energy". Once you're out of energy, you'll have to wait for the meter to top itself up enough to carry on; meanwhile, the blobz carry on bouncing on spikes and into the sea. Therefore, thought has to be given before carrying out a manoeuvre, as you may end up powerless halfway through. Of course, there's a time limit, and it's not generous. After the first few levels, you will only have seconds to spare on a few levels, so make sure you have a well-oiled mouse. To make things slightly easier, a slow-down mode is provided. When selected, everything runs at half speed, making the task of getting the mouse to the blob you want easier. The downside is that the clock ticks as normal in this mode - what you gain in the accuracy you loose in throughput, I suppose. There are 60 levels in all, arranged in 6 mazes. To complete a maze, you choose a route through several screens to the exit. It's a nice touch which means if you get hopelessly stuck on one level you can try and find another route through the maze. Bundled with the game is a comprehensive level editor which, unlike most game level editors, actually works well. The background graphics are pleasant enough, with a pleasing parallax effect as the level scrolls (with only a very slight glitch on the top line). The blobz bounce smoothly enough, but the foreground graphics aren't really much to write home about - then again, how detailed can small bouncy potatoes be? The music is a mix of chip and sample tunes, and aren't too annoying in the background. I was hooked for the first couple of mazes; the compulsion to see the next level was very strong and with every mistake made came the cry of "I know how to do it! I'll get it next time!". By the third map, the time limits were becoming so narrow that there were only a few seconds between completing a level and a failure. The choice of levels and the level editor increase the lifetime of Blobz, but if you have a dodgy mouse or if you're prone to throwing heavy objects at your monitor, perhaps Blobz isn't for you. On the other hand, If you're looking for a cheapish stocking filler to keep the other half busy after the turkey and the charades on Christmas day, or if you loved L-------, I can't see any reason not to recommend Blobz. Pros: Compulsive gameplay and very strong "one more go" element. 60 levels and the editor make it good value for money. Cons: Most will have seen it all before. Torturous time limits and tricky level design increase frustration.