Title Brian the Lion (ECS) Game Type Platform Publisher Psygnosis Players 1 Compatibility ECS/AGA HD Installable Yes Submission Katie Nelson This Amiga Report review appears here by courtesy of Jason Compton Review Brian the Lion, although pretty much the standard (well-done) platformer in play-style, is set apart from other games by its spectacular graphics. This is one of the best games an ECS (and a good one for an AGA) Amiga owner could have. If you're sick of your Sega or SNES friends (you're STILL friends with them?) talking about how arcade-like and wonderful their games are, show them this game. The backgrounds especially are amazing. Brian himself boasts wonderful animation, and unlike most platformers, not just in his head and feet. His entire body is animated, and the expressiveness of the character increases the entertainment. Even the small characters that show your status are animated, with the punching-glove "hit" point character grimacing every time you get hit, and looking as if it is screaming when you fall down a bottomless pit. Unfortunately, the "enemy" characters are not so well taken care of, but you don't see them for very long anyway as you race by trying to beat the clock. Oh, and one of the neatest-looking parts (it makes me dizzy, in fact) is in one of the bonus rounds. In order to get there, you have to beat the clock as you complete a level, which is somewhat difficult, actually. One of the better places to do this is the first secret "place" off of the very beginning level. When you are presented with your choice of bonus levels (there are three, if I remember correctly), choose the cloud one. But don't stand still, clouds aren't very sturdy. To add to the great graphics is wonderful sound. Many game soundtracks become tiresome after about 3 run-throughs, and you end up shutting off the sound and blasting your stereo. Fortunately, Brian shows a great variety of music, which happily is becoming more common in the newer platforms. The plot: It has one. To me, at least, the plot isn't important (in this type of game). You're supposed to save your friend. Standard-type-thing. To do this, you need to get through all the levels. Standard-type-thing. On the way, you can pick up crystals which let you buy stuff that helps you on your way. Pretty much a standard-type thing. Oh, but in order to get to some of the secret levels, you'll need high jumping ability, which you need to buy. And each "cloud" shop (yes, look, for the small cloud, and run into it.) has different prices from the others, and some shopkeepers are more friendly than the others. Which is amusing and a nice touch. One of the very few problems with Brian the Lion is that it's HARD. I mean, maybe not a great deal more than average, but in order to get a password you have to get pretty far in the game. After the first, they become a bit more regular. Of course, if you stop off to the semi-secret levels (where you still can get killed), it makes the path that much longer. Still, an earlier password would have been a big help. The second quibble I have with the game is the fact that since the backgrounds are so wonderful, they had to use a great many colors for them. Therefore, colors are re-used for Brian and all other characters. While I understand that this is conservation in order to give the appearance of an even greater number of colors, sometimes characters (especially the frogs at the beginning) seem to blend into the background, making it a bit more difficult to get past them. The final criticism I have is: Put something at the bottom of the pits that characters fall down. Bottomless pits, bah! As if somewhere in the jungle there's a hole that you can fall down that takes you through the center of the earth and right off the planet. Would you see people falling in the other direction? Is this mighty hole situated anywhere near West Chester, PA? All (minor) faults aside, unless you hate platform games, Get This One. Even if you don't like the play, it'll look good when you show it off to friends.