Title Bubble Bobble (Second Review) Game Type Platform Company Taito/Software Creations/Firebird Players 1 or 2 HD Installable With patch http://perso.club-internet.fr/jffabre/amiga/patches.html Compatibillity A500 (?) Submission David Tolley (firstname.lastname@example.org) Review Okay, I'll set the scene. Mid to late 80's, typical seaside town on the south cost of England. As usual, I'm in the arcades. All the big names are there - Outrun, Gauntlet, Marble Madness, Shinobi, and a relative newcomer I'd not really seen before. It must be good, 'cos it's got a crowd gathered, little did I know, but my holiday (as far as sea, sand and rain were concerned) was over........... I suppose you've guessed by now, the game I saw was obviously Bubble Bobble. Well, it looked ok, with it's cutesy graphics and jolly sound, but it wasn't until I actually played it, that I realised what all the fuss was about. I knew Taito were good, but this blew me away. The task of converting Bubble Bobble to the Amiga eventually fell to Software Creations, and the binary talents of D.J. Broadhurst. To be honest, Bubble Bobble isn't technically a complicated game to convert - platforms, baddies, bubbles and pickups, the problem lies in converting the beautifully crafted gameplay, it had to be spot on. If the gameplay let the conversion down, nothing could save it, and without it, all you're left with is a shell of a game with average (for the Amiga) graphics and a bouncy jolly tune. But of course, Software Creations came up with the goods - and how! I remember buying Bubble Bobble. I was well into my teens, but I was like a big kid. I was practically shaking with anticipation as the game loaded, I was praying that I wouldn't be disappointed. So there I was, sat in front of the monitor, my best mate, Spud, had come 'round for the special occasion, we had cans of coke, bags of crisps - I wanted everything to be perfect. The next couple of hours were a blur of frantic gameplay, swearing, cursing, joy and pain - you name it, we went through it. Bubble Bobble was superb, we hadn't had this much fun since we'd successfully escorted "Air Force One" to a safe landing playing Interceptor! The two player action was downright crazy. It was almost obscene the amount of fun you could have by beating your best mate to that huge diamond by a pixel breadth after just telling him "Oh yeah, you can definitely have the next big goodie that falls from the sky!", arguments were frequent and frenzied. There were times when I hated Spud, just because he got the magic potion before me - and it WAS hatred, I could have smacked his smug smile off his face! We always started as best mates helping each other out, but when times got hard, you looked after number 1, that was Bubble Bobble at it's best. The object of the game was simplicity itself. As Bub and Bob the bubble blowing dinosaurs (eh?), you must rescue your girlfriends from the evil clutches of Baron Bon Blubba who is holding your loved ones at the bottom of a huge pit, which funnily enough is 100 levels deep - just enough for a computer game. To help you on your way, pressing the fire button would emit a large bubble, which, if it came in contact with one of the Barons henchmen would trap him/her/it? inside. If you were quick, you could pop this bubble and turn the baddie into mouth watering fruit, the more baddies you trapped and popped together, the more types of fruit you'd reap, and so on. Every now and then, special items would appear to help you out, such as umbrellas (skip screens), sweets (increase bubble power/speed) and trainers (speed increase), and basically, that's Bubble Bobble in a nut shell. Put all this together, throw in a couple of players and you have possibly the best Amiga game ever. To sum things up, like I said, the graphics were okay, as was the sound, and the programming was competent, but Mr Broadhurst's legacy here, is the gameplay he captured in the conversion procress, the game was simply a joy to play.