Title Colonial Conquest v1.0 Game Type Strategy Players 1-2 Compatibility All (1 Mb) HD Install Yes Submission Marc Buhmann This Amiga Report review appears here by courtesy of Jason Compton Review BRIEF DESCRIPTION "Colonial Conquest" is a space-strategy game for one or two persons. The basic idea and concept have been heavily influenced by the shareware game "Conquest" and the Microprose game "Civilization". [Quote from first paragraph of the docs] AUTHOR/COMPANY INFO. Name : Christian Mumenthaler Address : Langgrutstr. 178 CH-8047 Zurich SWITZERLAND E-mail : firstname.lastname@example.org (Since he's finishing his studies, this may not be available long!!) LIST PRICE This product is "giftware". If you enjoy the game and would like to send the author a donation, you can but it's not required. Suggested donation is $7 US dollars. SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS HARDWARE 1 meg RAM or more. Hard Drive recommended (if you can't wait 20 seconds) SOFTWARE Should run on all Amigas with 1+ meg. Tested on A500, A2000, and A4000 COPY PROTECTION None INSTALLATION ON HARD DRIVE  Copy everything from the "Colonial Conquest" disk to it's own file  Assign "ColonialConquest" to wherever it is  Copy files in the Fonts, Libs, S, C, and Devs directories to your main hard drive directories by that go by the same name GENERAL INFO ON THE GAME For starters, I must say this is a fantasic PD strategy game! What's even more amazing is the fact that this game was written in AMOS. This game really shows off what AMOS can do. But enough of that, let's get on with the review of "Colonial Conquest". If you've ever seen the graphics of "Civilization", that's what the planet scenes look similar to. You can't move around on the planets surface except for the small box you see when you first colonize it. As for the graphics in space, well the planets look exactly the same (But hey! It's free so don't complain, got it?! Choosing things (such as objects to produce) is all mouse driven. It makes the game all the more fun because you don't waste your time trying to figure out all the buttons on the keyboard. After starting a nice colony, I started producing ships so I could fly to other planets. A nice range of ships are available to you. Colony ships are used to carry people to other planets. Once there they can create new colonies. There are also transport ships which allow transportation of goods between the planets. Then you can get into more of the fighting ships starting with a cruiser. Basically all it is is a small warship. A step up from that is a fighter (a stronger version of the cruiser) then a dreadnought (even stronger). Last but not least comes the biggest of all ships... the BATTLESTAR! This is the mother of all ships for the human race IN THIS game. They are 64 times stronger than dreadnoughts! When you're just starting out, you don't want to create ships. First worry about starting a colony and helping it grow. A suggestion is to create food droids then mining droids first. Then you can start to create what else you want. There are a lot of things you can produce such as: Food robots, granaries, nuclear power-plants, and planet destroyers. LIKES AND DISLIKES Well I like the graphics first off. The planets could have been drawn differently, but I'm sure that would have gotten tiresome since there are a total of 26 planets. I also like the point-and-click interface. Makes the game a lot easier to play. The idea for the game was very creative and, in my opinion, you couldn't add a whole lot to the game. The docs are well written. One thing I'd like to see is an AmigaGuide version of the docs. As for dislikes, I can't really think of any. Except for the fact you need to use a PAL interface. As for anything else, well my mind is drawing a blank.