Title Crystal Dragon Game Type RPG Publisher Black Legend Interactive Entertainment Players 1 Compatibility OCS/AGA HD Installable Yes Submission Eric Haines Review It would be almost impossible to review Crystal Dragon without referring to Dungeon Master, so I won't bother to try. It does make things easier. Surely everyone is familiar with Dungeon Master; the original and perhaps definitive first person perspective, pseudo-3D Adventure/RPG, and this provides for some simple answers: What's Crystal Dragon like? Dungeon Master. How does it play? Like Dungeon Master, pretty much. The object of the game? Yep, more or less the same as Dungeon Master. Now, Dungeon Master is one of my all-time favorite computer games. Never before or since has a game immersed me to such a degree, not even in these days of texture-mapped, light-sourced, motion-captured, 3D-accelerated productions. Clearly, Crystal Dragon isn't going to live up to an experience like that, so let's get that out of the way right now: It's not as good as DM. But despite the obvious similarities, it's not quite an exact clone. There must have been one of two reasons for its existence: 1) Let's cash in on the popularity of DM, or 2) We thought DM was cool, so let's do more of the same but try to improve on it. I'll assume the latter. As far as "improvements" go, Crystal Dragon is bigger, with lots of levels. This isn't necessarily better, though, because it loses the focus that DM had and sort of wanders after a while. It lets you do most of your inventory management on the same screen as the combat view, which is arguably faster because you don't have to switch to a separate screen and lose the view of your surroundings. But this means packing a lot of information on one screen, so the 3D window is pretty small. As far as game mechanics go, Crystal Dragon is virtually identical to DM, except it doesn't have DM's nifty "magic symbol" system of casting spells. Instead it relies on a more traditional method of choosing spells from a list. The one real difference in gameplay is the availability of three difficulty levels, and the first two allow you to access hints in case you get stuck, so it's a little more player-friendly. And that's it, really. Like Dungeon Master, but a bit different. I must say the cartoonish graphics didn't appeal to me a great deal, and the sound was unmemorable so I can't say much about that department. (I did so love the sound in Dungeon Master of green slime squelching off in the distance. In stereo, even.) If this review sounds negative, it's not meant to be. It's just that Crystal Dragon is profoundly unoriginal. There's nothing wrong with it, really, and it plays well, so if you liked Dungeon Master and have run out of new ways to play it (yes, I did the "get-through-the-game-with-one- character" bit too), Crystal Dragon will fill that RPG void for a while.