Title Carrier Command Game Type 3D Combat Sim Company Realtime Software, Rainbird Players 1 Compatibility All HD Installable With WHDLoad Patch Submission Angus Manwaring Profiled Reviewer Review Don't look for texture mapping or complex polygons in Carrier Command, it's got playability instead. Actually it looks very nice, and plays smoothly on the lowest spec Amiga. The game itself puts you in command of a futuristic Aircraft Carrier/Assault Vessel. Apparently, some years ago a Fuel Hunting ship, the Delta, discovered a newly formed archipelago of volcanic islands, each capable of supplying much energy for the use of mankind. Two special Carriers, the Epsilon and the Omega were then designed and built, although after sea trials, the majority of modifications were only incorporated into Omega, resulting in it becoming a more powerful vessel. You know what's coming, don't you? Yup, the Omega is hijacked by terrorists, the sinsiter STANZA Organisation, and they threaten to capture and destroy all the islands unless they are paid off to the tune of 15 billion dollars within the next few hours. Well, paying them off isn't apparently an option, so it's down to you to take the Epsilon against her superior sister and stop her. In Churchill's terms, "Sink the Omega!" During the game you must capture islands, building a logistic network that will keep you supplied with the many types of equipment that you'll need. The main and frankly most sexy of these, are your Manta fighter aircraft and Walrus amphibious assault vehicles, but both these need fuel as well as a range of weapons that you must see are produced. You'll soon find that the Mantas and Walrus vehicles need frequent replacements. There's loads more in the toy box though, from your Carrier's Defence Drones, which can be positioned around your Carrier when in hostile situations, to the awesome Hammerhead surface to surface missile, which requires you to launch a Viewing Drone before you can guide your missiles in to their target. A clever feature of the game is the nature of your enemy. The Omega is from the outset almost invulnerable to your attacks, but if you are successful in extending a network of islands beyond your Base island; Vulcan, and in so doing can weaken the enemy's own supply network, he will become more susceptible to your firepower, and although never a pushover, can be successfully engaged and defeated. I remember at the time of the game's release, some people complained about the short delay when travelling from one island to another. I don't see a problem, while the game is action-packed, it is not simply a shoot'em up, and this time provides you with a few useful moments to anticipate your enemy's intentions, update your own strategy and keep track of your vital supply network; possibly changing the location of the stockpile island to suit your current situation. The mapping in Carrier Command is beautifully implemented, you can switch from Navigation mode to Resource mode at the click of a button, effortlessly zooming in and out to enhance your perception of the situation. You'll be deciding what risks are worth running, what islands are expendable and whether your Carrier can reach your objective without diverting to refuel and losing valuable time in the process. It really is absorbing and fun. You can easily tell a lot of love was lavished on this game by the various icon controlled screens, the numerous viewpoints, the vitally important maps and the sheer functionality of it all. You'll love piloting the aircraft, driving the amphibious vehicles, and hopefully (in the fullness of time) carving the enemy Carrier up with your own ship's weapon systems. For those of you interested in such things the original game design of Carrier Command was done by Ricardo Pinto who later became part of The Assembly Line, producing games like Cybercon 3; Mr Pinto being responsible for much of the game's eerie atmosphere that made it so special. I remember in one of my first games, if not the first game, I decided my best course was to try and engage the enemy Carrier at the earliest possible opportunity. Well, I successfully predicted an island she would try to capture, and steamed into the conflict at full speed with the intention of causing much gloom and dispondency. In the event, after losing a pair of my treasured aircraft, which only seemed to inflict minor damage on the enemy vessel, I came under such intense fire that my hangar lift was disabled, and I was unable to launch any further aircraft. Fumbling frantically with the unfamiliar controls, I had just enough time to inform the repair crews that the lift should almost certainly be treated as a priority, before being blown out of the water. Great stuff. A classic? Most definitely.