Title Charr Game Type Combat Sim Players 1-8 Compatibility All Amigas Available Aminet game/shoot/Charr100.lha 241K Submission Steven Pearson PG221902@stmail.staffs.ac.uk Review You may think that Worms is the king of artillery clones. It expanded the genre so much allowing you to move over the entire landscape and giving you loads of bizarre weapons. Charr made some unique extensions to the artillery genre and they really do add something to the game that Worms doesn't have. Charr's single most inovative feature is the ability to combine weapon payloads and select a delivery method. In every other respect it's a bog standard artillery game. For those who haven't followed so far I'll explain the general format of the game. You control a tank, You can aim the turret and fire with a specific power. A projectile leaves your turret and hopefully hits an enemy tank. In Charr your tank may have a shield several varieties are available. Absorb - Simply absorbs the damage a shot would have delivered Bounce - Bullets bounce of it. Invert - Bullets return back where they came from. Repel - Acts like a magnet and forces shots away. The more powerful the sheild the more cash it costs. You have a limited amount of cash with which to buy shields and put together your weapon playloads. To get more cash you must win the round. Now we get into the innovation. Weapon Payloads. You can put up to 8 separate weapons into one payload (watch the cost though) an individual weapon could be something like: A Dud - Costs ZERO and simply fills space and time in the payload Standard Shell - Costs 5 creds and does about the same damage. Big Shell - Costs 10 Creds and does more damage Various Dirt weapons that upon impact create new landscape. Some Lava weapons and the incredibly destructive,if it gets thoough your opponents sheild, Nuclear Blast. You can combine this weapons in any order so you could launch a standard shell to blow a hole in your opponents shield followed by several duds to wait for the explosion to clear followed by a lava that will now run straight though the hole you mad in his shield. Weapons don't even have to fire one after another you could deliver them in an airburst, a bombing run or my personal favourite the jack-hammer. The weapons are delivered in one bullet upon impact the weapons separate and fly vertically upwards landing one by one on their target in sequence. With a little but of thought you can come up with some fiendish ways to overcome your enemies defenses but watch the cost of your payload cash is a very tight asset, unless of course you win. The computer opponents come in varoius intelligences but they do have a tendancy to gang up on the first human player, and when he's dead they all start pounding the second human player. Unless they get sidetracked by an accidental hit. I've often died before my second turn because every computer player has ganged up on me. And once your shields have been destroyed you don't get to deploy new defences until your next turn. The twist this game adds is brilliant, building new powerful weapons is great fun. I like to think of new ways of killing my opponents. Burying their shield in dirt then sending a tunnelling missle straight through the dirt into the heart of their tank. Getting two nuclear blast directly into the centre of a tank using a dirt shot as a cup (I'm not revealing the secret "recipe" for this it's my best weapon ever!) and of course when you're nearly dead with no aim set up on any players the old desperate full strength airbust delivering shots to any one and everyone on the map. Great fun in multiplayer a little unfair if you have too many computer opponents the graphics and sound are basic but what do you expect from a shareware game?