Title Cohort 2 Publisher Impressions Developers Edward Grabowski, Andrew Prime Game Type Strategy Players 1 HD Installable Yes Compatibility All Submission John Burns (email@example.com) Profiled Reviewer Review Ah, a game where you get to command one of the most efficient armies of the ancient world. The Roman Empire was created out of the fighting prowess of its legions and tactical knowledge of their generals. So there'll be shocks for those who bear this in mind when playing this travesty of history. If this game were taken as an accurate re-creation of Roman Military power then it follows that the Roman Empire would at most have consisted of one field and maybe a barn, anything more and these troops would have been unable to defend it let alone conquer neighbouring fields. Those may seem harsh words for a game produced by Impressions, developers who produced many strategy games throughout the Amiga's history. Read on, however, and you'll see why I judge them and this game so. The game can be utilised in two ways; first as a stand alone game. This offers some 16 preset scenarios, letting you take control of various numbers of troops and over different terrain types - so far so good. The other option is to use this title as a data disk for Caesar or Caesar Deluxe (also by Impressions) wherein when battle is enjoined rather than the only choice being to let the computer decide you can now play the battle out for yourself. Again a laudable idea and had Cohort 2 been worthwhile certainly a worthy addition to those reasonably good games whose lack of such a built in feature was always an oversight in my opinion. Whichever way you decide to use this game is immaterial to the review since it is the game mechanics and AI which are most at fault, therefore whether it be a set scenario or random battle in Caesar this game fails. The first and most glaring error which one will notice in a battle is that when one of the units in your army makes contact with an enemy army unit then the whole army stops en masse. Why? What possible reason is there for them to do so - Answer: None. Such mistakes are due, more or less, to bad programming, poor play testing and corporate greed. Programmers can and do make mistakes, fair enough, it is the play testers duty to report such obvious faults, maybe they did and if so, corporate greed comes into the frame when a company releases an obviously flawed game to the public rather than spend some more time and money fixing the known fault(s). Okay, rant over, yes I do realise that you can restart your stalled army by issuing new orders but this must be done to each of the units not in direct contact and is not only time consuming but frustrating. If you had set up your army to take advantage of some weakness in the enemies flanks for instance such a delay can be detrimental to your success in cutting off, enveloping and destroying their stronger units. If that were the only problem maybe one could live with it but unfortunately it isn't and the next is the AI, crucial to a strategy game. Combat in this dismal affair is totally unrealistic - Take a heavy cavalry unit and send them against some light auxiliary type infantry troops for instance, Okay so you can imagine the carnage and destruction your unit will cause and in truth it does - eventually that is. The game will resolve such conflicts reasonably well but in its own time it seems. No quick victory for your gallant cavalry in this game instead you'll just have to persevere with the rest of the game until eventually the game has decided that the obvious has happened and your cavalry did win. No surgical strikes allowed it seems with every contact being resolved it appears on an even par. In this game cavalry are just a way of getting from A-B faster than with infantry. I can understand when developers try to make a strategy game easy for the novice to get into or even simplify some items to make control easier. Great, but not so great when in doing so it ruins the entire raison d'etre. In doing so they merely ruin what could have been a good game and leave you with not much of a game. It merely feels as though you'll win if you have the bigger army rather than due to your better use of your individual troops and tactics. Historically the Romans frequently triumphed over much greater odds due to these factors, something which isn't mirrored here. Does the game have any good points? For me NO, it must rank as one of the shoddiest pieces of supposed entertainment I've seen. Heck, I'd rather recommend one of those Strip Poker games than this - they both bore you after a short while but at least the latter will give you some momentary enjoyment. Nah, that's unfair there is some enjoyment to be had with Cohort 2, first there's the enjoyment of anticipation as you unpack the box for the first time then there's the enjoyment when, after playing, you consign the contents to the box again - in between the two events there is nothing but tedium. Once again Impressions (they really were taking the p**s when they chose that name) fail to impress. Avoid this game, you have been warned.