Title Cruise For A Corpse Publisher Delphine (1991) ['Classic Collection - Delphine', Delphine/Kixx (1994)] Game Type Adventure Players 1 HD Installable Yes Compatibility All Amigas (but only from PAL or NTSC WB, lowres pointer) Submission Dennis Smith Review France, 1927; aboard the modernised sailing ship 'Karaboudjan III' there has been a murder - the ship's owner, Niklos Karaboudjan found dead by his butler. In best murder-mystery tradition one Inspector Raoul Dusentier is amongst the passengers, at the invitation of Niklos himself. but before he can properly assess the scene, some unknown figure knocks him out from behind and the corpse is removed. At 8 am the following morning Raoul wakes on the floor of Niklos' cabin, and it is up to you to control his actions as he examines everything and everybody on the ship in the hope of solving the mystery. Cruise For A Corpse has a fairly standard graphic-adventure interface - clicking on objects brings up a menu of possible actions associated with the object, usually examine and take, and clicking elsewhere causes the inspector to move that way. As well as moving around the ship by clicking from one exit to another, there is a map which can be used to traverse rapidly from one room or deck to another, a real godsend for games like this. In addition, you can talk to the various characters on board, querying them about the things you have observed or heard from other passengers. Whenever you have made a useful discovery, the game clock progresses by ten minutes, from the start at 8 am to the finale at 6 pm. Naturally, these sixty 'discoveries' encompass many hours of gameplay. The game looks great, though the use of polygons to make a scalable inspector (Delphine's 'cinematique' animation system) makes the main character stand out, looking not unlike a robot against the well-drawn backdrop of the ship. The atmospheric sound of the sea and creaking timbers are unfortunately replaced in many scenes by repetitive dinky music - an option to turn this off would be much appreciated. The puzzles themselves appear to be fairly simple - the first couple of scenes introduce a vast array of objects which all seem to need separate tools (several locks needing a key, a boarded-up door in need of a crowbar and various other items needing a cross-head screwdriver, flat-head screwdriver, claw-hammer, pincers and so on) with no toolbox to be found - but some or all of these could be red-herrings - there is an enormous amount of detail which can be examined. The progression of the clock whenever you find out something useful is a good key but it can lead to great frustration - there are too many objects to examine and twiddle - sometimes appearing when the plot is advanced - as well as doors that are locked or unlocked at different times, new topics of conversation - that you find yourself going over the relatively small area doing the same things over and over, hunting for those precious pixels which will advance the game once more. Although it is mostly missing the humour of the Lucas Arts graphic adventures (except for unintentional absurdities in the translation from French and one or two curious bugs) it is an atmospheric and well plotted adventure with plenty to keep you at it. It it weren't for the occasional drag of having to hunt every corner of the ship for one new clue this would be a truly great adventure. As it is, it's still well worth a go if you're fond of the genre.