Title Cybersphere Company Psycon Software Game Type Sport Compatibility ECS ? Submission Jason Compton This Amiga Report review appears here by courtesy of Jason Compton Review Hey, it's nice to have software show up at your door that you didn't know about before. Such is the case with Cybersphere. I didn't ask for it, it just showed up one day. I'm glad, too. Most people have played some sort of Breakout game. If that doesn't ring a bell, think of Arkanoid games. If that doesn't work, try one of the more popular Amiga options, MegaBall. Get the idea? Use a paddle (usually restricted to horizonal sliding movement) to bounce a ball to break bricks that exist "above" you. In the Arkanoid variants of this sort of game, rewards come down, usually in the forms of "power-ups" for your paddle, like a gun, extra length, a slower ball...things like that. Your goal is to break all of the bricks so you can go to the next level and break more. Miss the ball, and you die. So, it's not the life for everyone. But it can be a lot of fun. Cybersphere is exactly that: a lot of fun. The game idea itself is old, but this implementation is very clever. Almost every brick yields some sort of prize...many bricks yield a shower of them in the form of gems you can collect for a bonus at the end of the level. Other goodies include the requisite length, gun, and speed-decreasing bonus, along with old favourites like multiple balls (extra destructive power but tougher to keep everything in play), and the special bonus level, in which you can earn tons of points and generally feel good about yourself. This game, like many others in its genre, is fun. The smooth animation and colorful (for ECS) game grid make it pleasing to the eye. One thing that stands about it compared to other Arkanoid-clones is the largeness of everything, which at first may disorient players familiar with games such as MegaBall. Another is the sheer volume of objects on the screen...with the gun and a quick left-mouse-button finger, you can get 20-30 gems and 3 power-ups careening towards you. One place where the game falls a bit short is in the music...it's hard-coded and not very good (halfway decent 64 SID music comes to mind). Still, the game itself isn't killed by it. And for US$12.50, you've gotta hate Arkanoid games to not be interested.