Title D/Generation Game Type Action adventure Players 1 Compatibility All Submission Joona Palaste (firstname.lastname@example.org) Profiled Reviewer Review D/Generation is one of the few games from the early 90's with a really deep, intriguing plot. Even the packaging seems to emit an air of intrigue so thick you could cut it with a laser beam. To put it short, a large multi-national genetic engineering company called Genoq has developed an entirely new type of biogenetic weapon, but it has got out of their hands and taken control of the whole central office building. The head of Genoq, Jean-Paul Derrida, has requested a package from abroad to help him fight this dreadful weapon, called the D/Generation. You take the role of the courier bringing him this package, and pretty soon it becomes apparent you are Genoq's only hope of survival. What the game turns out to be is an isometrically viewed action adventure. Even though the game's deep plot is still strongly present during the playing, the focus is on the action. Your character lands on the 80th floor and has to work his way upwards to the 89th floor, where you will confront the D/Generation and hopefully save Genoq. Each floor is made up of rooms, which can be viewed as miniature levels in a platform-style game. There are walls, doors, keycards and switches to utilise in the correct order, but that is not all. Almost every room is also infested with renegade biogenetic weapons, called A/Generations, B/Generations or C/Generations. You must kill all the biogenetic weapons in a room and seal off the air duct they came from until you can proceed to the next room. Trapped humans are another element in the rooms. If you save them from death in the hands of the biogenetic weapons, they reward you with extra lives and may offer clues to the adventure's plot. The action is usually very fast-paced, it is almost impossible to get bored in any part of the game. The control system is simple, you move your character with the joystick, using the keyboard to converse with rescued humans. The graphics are simplistic, but very well drawn. They remind me of early Commodore 64 games, where playability was more important than the graphics. Sound is even simpler. The intro music is a very absorbing James Bond / Dr Who -type tune, but the game itself has no background music. The sound effects are standard fare, footsteps, laser blasts, and so on. They do their job, but are hardly special. Even if you are a hardened gamer, forget all hope of finishing D/Generation in one go. It would require the reflexes of Annie Oakley, the patience of the Dalai Lama, and the intelligence of Stephen Hawking. Luckily, the programmers have kept this in mind and implemented an option to save your position to disk. However, the saved positions always revert to the first room on each floor, so the benefit is not as great as it would have been. Still, it adds to the challenge, which was obviously the intention. Just save the game every time you go up to the next floor. D/Generation is an excellent game for those who just require good, solid action and hold playability above presentation. In spite of that, it can hardly be considered a classic. It will always be one of my favourite games, but it doesn't have anything to merit a place on the very top of my list. It's just good, solid fun.