Title Duke Nukem 3D Publisher 3D Realms Entertainment, 1996 Game Type 3D Action Players 1 HD Installable Compulsory Compatibility AGA/Graphics Card Submission Angus Manwaring Profiled Reviewer Review I don't know much about Duke Nuke's origins, or the game's history, but I remember there being quite a lot of fuss from PC owners, and their envious Amiga counterparts when the game was released in the mid nineties. I gather, like Doom and Quake, the game was given a new lease of life when the Sony Playstation came to the fore, but as far as I was concerned it was some sort of Doom-clone which was not available to Amiga users. This situation changed sometime in 2003 when the source code for the game became available for people to freely convert it to other machines. Enter AmigaDuke by Daniel Trompetter. So, having been told there was an Amiga version of the game available, and that it would play acceptably on an 060 AGA machine, I hunted down the required pc Atomic Edition of the game on EBay, bought it, and got it installed as soon as possible. (I believe it is now possible to play the freely available demo version of the game, if you can't find the full version). Despite the readme installation instructions advising you to install the game on a pc and then write the installation to a CD-R for your Amiga, you can just put the pc CD into your Amiga, copy the relevant Duke directory to your hard drive, then add the AmigaDuke components. Its easy - I managed it. The game itself initially reminded me of Doom, but after a short while it became apparent that the 3D engine is a lot more sophisticated and actually feels more like Alien Breed 3D II: The Killing Grounds, only it runs better on my 060 than the flawed Amiga classic. Although, once again, you are walking around a 3D environment killing unfriendly inhabitants, the level design is particuarly good, and the game involves me much more than Doom ever did. You actually want to track down the secret areas and find all the goodies you can here, as opposed to just progressing through one "shooting gallery" after another. The storyline is also more involving, and follows on fairly well from level to level - its not J.R.R. Tolkien, but you do get a sense that you are progressing through an adventure rather than just completing a numerical sequence of levels. There is also a degree of humour in the game, with voice samples from our hero like "Ahhhhh.... I needed that!" after using a toilet, as well as many others, some of a more adult (read "schoolboy") nature. It is quite amusing I suppose. Duke Nukem then, is another variant from the Doom stable, but it exceeds its ancestor in most of the important ways. While it doesn't actually look vastly better, the game play is far more involving, with neat touches like the aqualung, the jet-pack, and the occasional need to shrink yourself! The levels are atmospheric and encourage you to explore and strive to complete them. There are 4 episodes to play through, which are: L.A. Meltdown Lunar Apocalypse Shrapnel City The Birth and each of these contain a number of different levels. Duke Nukem then is a most welcome addition to the growing list of classic pc games that have been made available to the Amiga thanks to the ingenuity and talent of a few valiant coders. I should add that not everybody will find the update speed acceptable on an AGA 060 machine - but hey, what do they know? In fact it plays something like DoomAttack running on an 030 Amiga, although some situations definitely cause a bit of unwanted chugginess. BlazeWCP from Aminet, and an NTSC screenmode will help here. Thank you Daniel Trompetter for your excellent work in giving Amiga users the opportunity to play this classic game.