Title Desert Strike Game Type General Action Company Electronic Arts Players 1 Compatibility All Submission Angus Manwaring Profiled Reviewer Review The first time I saw Desert Strike, or to give the game it's full title, Desert Strike, Return to the Gulf, I was in my local computer shop and it was being demonstrated on a Sega Megadrive. The game was, and is, a forced perspective, helicopter shoot-em-up, where the player prowls around a Gulf War type setting, blowing the living sausages out of anything that looks even remotely non-American, and quite often having the gesture reciprocated. "Where's the Amiga version?" I enquired of Will, my friend that worked there on Saturdays. "They haven't done an Amiga version, and they may not do one, in order to encourage people to buy the Consoles." came Will's worrying reply. I considered this for a moment, "Nah, they'll bring it out, the Amiga's too big for them to ignore." I thought. But I was wrong. The gits didn't release it for years, until finally one day I discovered they'd finally got round to it. The good news is that the game has apparently survived the transition in A1 shape. Having said that, I was not particuarly familiar with the console version, so all I can really say, is that Electronic Arts have produced a very good Amiga game, where high production values are apparent. The opening music is very nice, and includes, I suspect, genuine radio samples from Apache crews on Combat misssions. What is it about the American accent that makes it seem the obvious choice for "hero dialogue"? I don't know..... Anyway, erm ....chaps, you're treated to some screens giving you the general idea that there's a nutter in the Gulf (General Kilbaba) planning world domination. These include a news report where it's suspected that a Special Forces helicopter team will fly in and negate the threat. I'd send the SAS myself, but possibly their accents would be inappropriate, but there you go. I must mention the loading music, when you are asked to insert disk 3, there is some particuarly funky, if rather repetitive music, slightly reminiscent of one of the tunes in the game "Flashback", and if you like playing along with this stuff on a guitar, it's in B minor! The game itself is a lot more than just a blast. You would do well to follow your mission briefing and take out your targets in the correct order, clearing your way cautiously to your destination. You can usually get the drop on an Anti-Aircraft site by nudging your way into range, and then taking it out with either cannon fire, or Hydra or Hellfire missiles. If you go screaming in with your Apache helicopter and try to just blast on the fly, you'll run out of armour really quickly. Luckily though, you can replenish your armour, as well as your ammunition and fuel, by hovering over the supply dumps that you'll find scattered, often hidden, around the game area. You can also winch up Intelligence Operatives, and return them to a Landing Craft on the beach, to improve your armour status. All in all, Desert Strike is a great game, it would have benefitted visually from an AGA version, but what's here is just fine. The game can be played thoughtfully, infact it needs to be, and should satisfy more than just the blast fanatics. A memorable game, and a very good effort.