Title Detroit AGA Game Type Management Sim Publisher Impressions Players 1-4 HD Installable Yes Compatibility A1200 or A4000 Submission Darrin Lanchbury Review If you have ever played the maritime shipping simulation "Ports of Call" then you will be right at home with this game. In this graphically pretty, 256 colour simulation you are placed at the helm of a Detroit motorcar company in the late 1800's. Your task is to design, manufacture and sell as many cars as possible in countries around the world. Pitted against you are either 3 computer-run companies or up to 3 human players. When the game starts you have 1 factory in the USA, 1 model of car (a real bone-shaking classic) and some cash. With this cash you can hire workers to build the car, open sales offices in different regions, pay for marketing to test the demand in different areas, hire researchers to develop new and better parts), expand existing factories, open new factories and design and build your own models. The initial screen gives you a view of your corporate headquarters. At the bottom of the screen are icons for Saving a Game, Administration, Sales & Factories, Research, Marketing and Design. Administration This takes you to your office from where you can access: Personnel: Hire and fire factory workers and researchers, and set their wages and benefits. File Options: Save, load, restart and configure (sound, music, speed) game. Call the bank: Manage checking and Savings or repay/apply for a loan. Generate Reports: Profit/Loss - Where are you making/losing your money? Marketing T - How much are you spending on advertising by territory? Profit - A monthly breakdown of your funds compared to the competition. Territory - What's being built where, how many were sold and how many are left? Marketing M - How much are you spending on advertising by media type? Production - A monthly breakdown of the number of vehicles you are producing. Demand - Canvas the demand in an area for a particular model. Sales - A monthly breakdown of cars sold by you and your rivals. Compare - Compare your costs with your rivals' costs. Distribution - Who supplies what models to which sales offices? Subsystem - Compare who has the best-developed components. Model Compare - Compare your models cost to your rivals. Consultant - For a fee, the computer consultant will tell you want needs improving. Media Review - What the media thinks of the vehicles you produce. Sales and Factories This takes you to a map of the world from where you can see your factories and sales offices. You can now make changes to the assembly lines, distribution chains and model prices in each region. Research Assign your hired technicians to research new brakes, safety options, engines, luxury features, cooling systems, body designs and suspension details. You need to stay ahead of the competition in order to survive!!! Marketing Concepts From this office you can spend your money advertising your products in different regions around the world using various methods such as sporting events, billboards or magazines. To sell a product you must make the public aware of it, but advertising sports cars in the Iraqi "Farmers Weekly" might not be a great idea. Design a Model Got an idea for a new car or truck? Just developed a new engine? Time to hit that design board and market a brand new model or simply modify an old one. Decide what type of vehicle (van, truck, saloon, sports car, etc), select the front, rear and middle designs, pick a colour and finally select the component you want to fit. You can now put the design through it's paces on the factory test-track, decide on a mark-up, allocate production and send the models to the showrooms of your choice.. And hope they sell!!! Summary This is definitely one of the better "Sim" games available and who can resist designing and selling their own motorcars? The graphics are colourful and well drawn and there is enough depth to the game to keep you interested as you try and manipulate the variables to increase your profit margin. Where this game is let down is in the navigation of some of the features. Once you design and build a car, actually putting the model in the showrooms and pricing it is a major pain. You have to go to each regional office and set a price for that office and state exactly which factory is supplying it. I would be nice to have a simple "blanket" command that sends that model to every showroom at a fixed price. If you spend a lot of money developing new components and update your vehicle whenever these new parts become available then you soon start to hate the lack of this "blanket" feature.