Title Elfmania Game Type Beat-em-up Players 1 or 2 Compatibility All Submission Courtesy of Sean Caszatt Review Fighting elves? Oh, well, I guess it's just as believable as the scenarios in other beat-'em-up games. The scenario here is a little different than your standard beat'-em-up game, and so is quite a bit else. The King of the elf kingdom of Muhmulandia is prepared to give up his throne to the first person to beat six of his Champion Fighters and capture six counties on a 6x6 map-grid of the kingdom. Of course, beating the six fighters doesn't mean he just hands over the kingdom...you have to fight him too. Throw into the mix the ability to hire an army of fighters (so you don't have to control the same fighter throughout the game) and the awarding of coins with which to hire these fighters and you've got an interesting little game here. Of course, I haven't mentioned the graphics yet. They are the finest I've seen in an ECS Amiga game yet. The game looks AGA, but it's not. Only the graphics of STARDUST come close to the quality of those found in ELFMANIA. The sound, however, could use some work. The music is repetitive and annoying. The fighters sound like rabid chipmunks. The only real gripe I have about the game is the control methods used to do the moves. I've played the game with two different controllers and neither seemed to make controlling the game much easier. I can only fault the game for that. It doesn't make the game unplayable by any means, it just heightens the frustration level unnecessarily. I can only wish that the game was in NTSC so that all American Amiga owners could enjoy it. If your Amiga can't do PAL mode graphics, you're out of luck. Of course, this would be an excellent reason to upgrade!