Title Epic (Second Review) Game Type 3D Combat Sim Publisher Ocean Players 1 Compatibility All (With WHDLoad Patch) HD Installable Yes (With WHDLoad Patch) Submission Tom Waddington (email@example.com) Review Possibly the most disappointing game of all time. Epic was supposed to be the Amiga's answer to Wing Commander. You play the pilot of a the Epic fighter, leading the defence of a Battlestar Galactica inspired fleet of refugees as they struggle across alien territory to escape the impending supernova of their star. The plot is, of course, complete and utter tosh. At the end of the game the supernova of one star wipes out the entire Rexxon Empire, a multiple light-year spanning collection of star systems. Still, it's the gameplay that counts, right? After a minimally animated mission briefing you enter the game itself. Your tasks vary, generally they involve shooting a certain number of enemy ships or blowing up a particular ground installation. The graphics are lovely; very solid-looking 3D in pastel shades and look like no other 3D game before or after and everything moves around quickly enough. The sound is limited but adequate. The problem is that the game was rushed out before being anywhere near complete. I'm going to have to resort to a list to mention even a fraction of the bugs and flaws in this game: 1) The fuel canisters vital to completing the missions are completely non-existent. 2) They compensated for the lack of fuel by including a "re-arm and re-fuel" key that boosts your ammunition, shields and fuel to maximum no matter how often you use it. And you will use it, no matter how good you are, because the game is impossible without it. 3) If you fail to complete a mission the game carries on regardless with none of the threatened ill effects, breaking all the following mission logic entirely. 4) The game is easily completed on the first attempt inside half an hour. 5) Your fighter can only move up and down a very short way, making the game more like Battlezone than a real space simulator. 6) The enemy fighters are all hopeless shots so the only chance of being shot down is if you stay as near to motionless as possible and give them five minutes or so to shoot at you. 7) If you shoot down all the enemy fighters, replacements blatantly appear out of nowhere. 8) By necessitating the use of the "re-arm and re-fuel" key, the game gives you weapons that you aren't supposed to have early in the game and, crucially, can remove a weapon that is vital to the completion of one of the missions if you don't do things in exactly the right order. Hm, that'll do. I could go on but it seems pointless; even if these were the only problems they would render the game unplayable. The saddest part is how close the game comes to being something really special. If they'd given it another six months of development and play testing it could have been a classic. The final awful thing that this game was responsible for was a 91% mark plus Screenstar award given to the game by CU Amiga magazine, clearly reviewed from an early prerelease version and for which all involved deserve to rot for all eternity in the lowest pits of hell.