Title Exodus: The Last War Game Type Management Sim Players 1 HD Installable Yes Compatibility CD, AGA or Graphics Card Submission H. Y. Lam Review Exodus turns out to be a very impressive real time strategy game for the Amiga. What is a real time strategy game? A Real Time Strategy 'RTS' is where two or more sides battle in a 2D/3D overhead environment. You control a compliment of military units ranging from infantry to tanks and rocket launchers, from naval to aircraft units in which your actions on the battlefield are immediate. The graphics are drawn in great detail and look stunning in high resolution with only some minor background layout glitches. Even an 030 in AGA mode the game plays at a reasonable speed and I did not experience any stability problems. The buildings and the units are nicely animated, although on an underpowered system may look jerky if the game's speed is set to very fast or when there is a lot of activity on the screen. As the units only move in eight directions and rotate on the spot when turning, it is fairly tricky to avoid enemy fire especially when you travel in a diagonal direction. The music is not bad despite there being only three tracks to choose from. The sound effects are decent enough and the speech (English) is alright. This isn't much of an issue considering the game originated in Poland. The weapon units of both sides are similar to each other and its a pity there are not any weapons of mass destruction. You do get to control kamikazi explosive units, long range artillery, naval battleship and very powerful aerial units. However there are only a couple of units that both opposing sides do not share. The computer A. I. is OK, but its attacks (once known) are predictable and it is prone to mass rush attacks. It is only in the later missions that the computer attacks gets harder to repel - should you be unprepared. Overall the game is pretty good, although if you're a veteran of other RTS games you'll find that it doesn't offer anything new. The only thing is that the PC strategy game has progressed even further. Not just the cinematic scenes but the isometric views (even free rotating views), a more diverse range of units (that are not identical to the opposite sides), the on-line multi-player games and features - need I say any more.