Title Eye of the Beholder 2 Game Type RPG Players 1 Company SSI/US Gold HD Installable Yes Compatibility 020 + (?) Submission William Payne Review Eye of the Beholder 2 is generally regarded as the best game in its series, expanding on the advances made in the first-person RPG genre by EOB1, but without getting hitched up in the technical difficulties and over-complicated play mechanics that many people felt ruined EOB3 (Amiga owners at the time seemed to agree that they weren't missing much when US Gold reported that the final game was not being developed for their platform). The game started out by having the player generating a party of four adventurers to boldly sally forth in the general direction of some fairly ambiguous ancient evil. Personally, I preferred the slightly more in-depth approach to character statistics used by Dungeon Master, a game to which this series is often thought of as a kind of spiritual successor, but EOB's use of deliberately simplified statistics works fine too, so there's not much to complain about there. But it isn't long before the first innovation hits home. Its a simple one, but nevertheless effective, and something I'd been thinking about since first playing Dungeon Master. Rather than restricting the game environment to atmospheric, but eventually boring, caverns and dungeons and such, the first section takes place in a forest, home to several packs of vicious wolves and a creepy old lady. Its only a graphical thing (the walls that restrict the playerís movement being drawn to look like dense foliage, rather than dank stone walls) but I was impressed at the time and it somehow alters the feel of the game in an effective way. There's also a lot more emphasis on plot line and character interaction, with more characters that donít just try and suck out your brains as soon as they see you. There are more NPCís to join your party as well. The game is also noticeably larger, and it certainly takes longer to reach the final encounter, but fortunately this isn't because the designers have simply put in more identical corridors full of cloned creatures. The diversity of both environment and enemies is much greater than it was in EOB1, and in Dungeon Master as well. As I mentioned before, itís a long game, and pretty tough, and by the time you've fought your way through to the final level and defeated the big baddy (twice) you'll feel like you've achieved something, which is always important with games that require a large chunk of your life to work through. Luckily I look back at the weeks I devoted to this particular game as more of a pleasure than a chore.