Title Gravity Power Game Type General Action Players 1-2 Compatibility All Submission Paul Hickford Review This must go down as one of the greatest multiplayer games of all time. On the surface it was immensely simple, yet it contained immense depth. The mode that was least used was the single player time trial. Here you would have to negotiate a course, passing through several checkpoints on the way, in the games simple yet effective side on view. All you had to control your ship was an engine mounted on the bottom. By rotating your ship you could fly in any direction. Given of course that gravity allowed. This was one of the great things about the game. Almost every aspect of the game could be changed. You could set the level of gravity, air resistance, fuel or ammo. This lead to a game of immense depth. But the single player mode barely scratched the surface. In multiplayer there were a further two modes. The race, which was just a two player time trial, and the brilliant battle. In the two player modes more features came into play. Each ship had two weapons, a front cannon and the special weapon. It was the variety of these special weapons which lead to the diversity of tactics used. There were offensive weapons like missiles and mines, but the veteran player might use the alternative weapons such as turbos, air brakes or the legendary cloaking system. It was this cloaking system that made me modify my monitor. This weapon, when activated would make your ship disappear to the other player. This is where the screen modifications came in. With the help of piece of cardboard and some blue-tack it was possible to make it impossible to see the other players screen. As it was impossible to fire or thrust your engine when cloaked the cat and mouse tactics where complex. There were some players who modified there joysticks to allow them to keep cloak on while they fired, which was normally impossible since they were opposite each other on the joystick. As for the arenas in which these battles took place. Each one was a simple side on view of a landscape. The hundred or so levels were each based on themes. These varied from the simple Grassland levels to the rather more obscure alien levels. And each of these levels was littered with things to help or hinder the players. There were magnets which pulled ships to there doom, drone guns which would fire pot shots at passing ships and each player had a base. Here, landing would slowly replenish your ship, filling the fuel and ammo and repairing your shields. And then there was the water. Most levels would have some water at the bottom. When the player entered this, their ship would act normally except for one thing; gravity would act upwards. This lead to some interesting battles as two ships, locked in combat, entered the water and struggled to adjust to the new gravity. Overall this was a brilliant game. One which cause you to lose hours of sleep and several of your friends.