Title Heimdall 2 (Second Review) Publisher Core Design, 1994 Game Type RPG Players 1 Compatibility 1 MB (Seperate OCS/ECS and AGA versions) HD Installable Yes Submission William Payne Review A game released towards the end of the Amigaís glory-days as king of the games formats, Heimdal 2 was one of the few games appearing at the time that I remember looking and playing as good as the games I was seeing appear on the 16-Bit consoles. Radically different from the first game, Heimdal 2 was played out entirely with isometric graphics, instead of switching to a more RPG-style interface for combat scenes as happened in Heimdal 1. This gave the game a more integrated feel, I personally thought the original felt slightly disjointed. Heimdal 2 was a big game, with an epic quest spanning several worlds, all accessed from a central cavern with lots of portals, which became activated one by one as the game progressed. The adventure was very well designed and never felt too linear, and gave a real sense of accomplishment when Loki, the evil Norse god who once again returns to torment Midgard, is finally defeated. This time around, there are only two characters to control (Heimdall, and a female Valkyrie, Ursha) and the fun selection process (remember throwing the axes at the wench, and catching the greasy pig?) are absent, which is disappointing as these were one of the most innovative sections of the original, it would have been good if Core could have thought of some equally original equivalents for this game. However, apart from that trifling detail, Heimdall 2 surpasses its predecessor in graphic quality, sound quality and gameplay experience. The magic system is impressive and easy to use, based on a set of runes which the player collects as the story unfolds, with the most powerful spells only accessible when a full set has been uncovered. All in all Heimdall 2 is a very polished package which holds together impressively well. There's nothing too taxing, so there shouldn't be too many points where the player gets hopelessly stuck, but there's plenty of them so it isnít over too quickly. The only problem is that die-hard RPG fans might feel the game lacks some depth, and its certainly less of a standard RPG than the first game, being deprived of a character selection process or combat mechanism separate from the main game. Definitely more console-orientated but none the worse for it in terms of pure gameplay.