Title Hybris Game Type Shoot-em-up Publisher -unsure- Players 1 Copatibility OCS, ECS and AGA (no enhancements for better chipsets.) HD Installable No Submission Nathan Wain Profiled Reviewer Review BRIEF DESCRIPTION This game is your classic style vertically scrolling shooter. (Like Xevious, Slapfight, Vulgus, but most especially like Terra Cresta.) One from the golden age of the A500 days - easily fitting on a single floppy, and quick to load. SPECIAL HARDWARE/SOFTWARE REQUIREMENTS A joystick. (Surprise, surprise.) COPY PROTECTION None. MACHINES USED FOR TESTING A500, 0.5Meg Chip, 0.5Meg Fast, Kickstart 1.2, external Floppy drive, Thompson RGB monitor. A1200, 2Meg Chip, 32Meg Fast, Kickstart 3.0, 340 Meg Seagate 2.5" HDD, GVP Cobra accellerator-board (68030 and 68882 at 50MHz, without SCSI), additional floppy-drive, Supra 14.4k Modem, 1942 MultiSync monitor. A4000, 2Meg Chip, 16Meg Fast, Kickstart 3.1, 1.2 Gig Quantum HDD, Toshiba 16x CD-Rom, additional floppy-drive, Supra 14.4k Modem, 1942 Multisync monitor. (Standard 25MHz 68030 CPU) Hybris performed *identically* on all three machines. (Almost unusual for a title of this era.) :-) FIRST IMPRESSIONS This is a Terra Cresta wannabe, no doubt about it. You can blow up special installations on the ground which yield additional pieces for your ship. The ship can seperate into a flying 'formation' of these pieces for a limited time. Some buildings on the ground can block your shots, and they're usually placed right in front of those damned turrets. If there were the occasional roaring animal encountered on the landscape the similarities could be almost legally-questionable. Fortunately the shoot 'em up genre lacks originality in abundance, so no Great Giana Sisters situation was ever likely... (More fortunately Terra Cresta has nothing to do with Nintento.) ;-) GENERAL OPINION This is a damn good Terra Cresta wannabe. It contains all of the gameplay elements that made Terra-Cresta so good, and then the authors just went and did their own graphics, levels and SFX. All of which still look good today. (Something that cannot always be said of titles from back then.) Of all the classic shooters I've seen on the Amiga, I feel this and BattleStorm are the two greats. Hybris, though not quite so full of eye-candy as BattleStorm, does have the advantage of not having mid-game loading sequences. This is a game you can just load up and see how far you can get. It has it's own autofire, so those who are unable to click the fire button rapidly for sustained periods needn't be put off. The levels are purely linear, so you needn't be stressing about which exit to take. All you have to do is build up your ship, and use the three smart-bombs and three formations to your best advantage. The graphics and sound are all pretty, functional, and accompanied by a great soundtrack that just adds to the game without ever becoming repetitive or annoying. The level of difficulty progresses at a nice rate - novices can last more than thirty seconds, and hardcore shooters will have plenty to keep them occupied. The themes of the levels also change markedly at certain points, so it's not just the same aliens in bigger numbers. CONCLUSIONS A great game to while away the evening, or remind people of the great stuff that made the A500 the legend it was. It's the kinda shoot 'em up people make when they don't get sidetracked by too much eye-candy or effects. A polished title, right down to the credits-sequence.