Title Indianna Jones And The Fate Of Atlantis (Second Review) Game Type Adventure Company LucasArts Players 1 HD Installable Yes Compatibility OCS, ECS, AGA, 1 MB required Submission Emmanuel Henne
Review The man with the hat is back, but this time, without his dad ! The year is 1939. Hitler rules Germany and the world holds its breath, waiting for the things to come. As in "Indiana Jones and The Last Crusade", the nazis are still looking for mythological weapons all over the world, and this time, they seem to be very interested in "The Fate Of Atlantis" ! The legend says that the Atlanteans had the wisdom and possibility to develop a source of energy so powerful that it could propel all kind of vehicles and machines, so powerful that it even could be used to make...BOMBS. Of course, bombs are just what would come in handy for the Nazis, and so Hitler sends forth his agents to dicover an entrance to the legendary city of Atlantis, and if they can find it, the Germans could rule the WORLD ! There`s only one person to stop them, by finding Atlantis earlier: Indiana Jones ! And he`s got to be damn fast...! "The Fate of Atlantis" was one of the biggest successes for LucasArts, and the ingredients show why: The plot was written by real Hollywood screenwriters, so that it even could be used to base a movie on it ! The graphics (originally in 256 colours) were of great detail and atmosphere, introducing dynamic lighting for some scenes, never seen before! The soundtrack used the proprietary iMUSE-Soundsystem, to provide interactive, continued sound and music. The handling was traditional LucasArts style: verbs, icons, easy and intuitive point`n`click. The puzzles were highly challenging, logical and original, very well embedded into the plot and even offering three (!) completely different ways of playing the game: the Action way (loads of fights), the Puzzle way (using the brains instead of the fists) and finally the Team way, where Indy could co-operate with Sophia Hapgood, a very "charming" archeologist. The Amiga version did suffer from the conversion. The graphics were only in 32 colours, so the beautiful shading of the PC-version wasn't visible, but the artwork is still excellent ! The sound had been converted rather poorly, not taking any benefit of the Amiga`s sound capabilities. Plus the game came on 11 (!) disks, a harddisk would be recommended. But all this is pure make-up, the real stuff is the gameplay and the fun you get out of this game, and it is by far more than those 11 disks would make you think ! There are dozens of conversations between the characters, and believe me: Sophia Hapgood IS a challenge for Indy`s nerves. The gameplay is very sophisticated, there are no dead-ends, You`ll find replacements for lost items and the puzzles are sometimes "real life problems", like repairing a car or steering a...submarine ? At the end of the day, this classic really marks the top of LucasArts "traditional" adventures, being the best in size, artwork and entertainment, and offering weeks, if not MONTHS of pure fun. The old slogan is still true: If Adventure has a name...it must be "Indiana Jones" !