Title Innocent Until Caught Developer Psygnosis, 1994 Game Type Adventure Players 1 HD Installable Yes Compatibility All Submission Martin Smith Profiled Reviewer Review Jack T Ladd is a general 24th Century waster, living a crazy life of girls, parties, drinks, girls and more girls. His hard living has caught up with him though, and now he has 28 days to pay a huge IRS bill. Unusually for Psygnosis, the game's a point and click adventure similar to the Lucasfilm classics such as Monkey Island. The top half of the screen features a visual representation of the area Jack is currently in, and the bottom half includes pictures of the items he's carrying, and a selection of words such as, Use, Walk, Talk To and Open/Close. The idea is to use the mouse to combine the verbs with both the objects on screen or in your possession, and the other people, so as to solve the succession of puzzles. Unfortunately, a myriad of problems soon become apparent. Most crippling is the mouse pointer, which moved ridiculously slowly and jerkily, which often meant you could pass over objects several times while attempting to pick them up. The interface also become muddled when you had more objects in your inventory than the programmers expected. Jack T Ladd was quite an odious character, which hardly boosts your will to see him escape jail. His one-liners were rarely witty in any way either, unlike Guybrush, or Brandon in the first Kyrandia game. I suppose you could say that it was nice to see a realistic adventure game free of elves, pirates and wizards, but Beneath a Steel Sky did the same thing with much more storylining panache. The puzzles were often quite illogical, and the solutions bordered on the ridiculous. There was often little reason why you'd find a particular object in a particular place. Thanks to the interface's muddled selection of options, it was all too frequent to be stumped on a puzzle, only to find that you had the right basic idea but weren't using the noun-verb combination the programmers had thought of - it's a sad throwback to 1984 text adventures. In fairness, one or two puzzles were interesting, and the graphics and sound were generally quite good, but it doesn't save this sorry affair, which suffers from a flawed interface, shambolic programming and lax design, and the self-consciously 'look how lewd and 'adult' I am' feel. Like too many Psygnosis titles, it was pretty but featured too little gameplay.