Title K240 Game Type Management Sim Developer Gremlin 1994 Players 1 Compatibility All Amigas (1 Meg) Submission Michael Carrillo Review K240 is set in the year 2380 where man has reached out and colonised space. With that has also come the ability to mine asteroids, you are given a sector of space (K240) to mine and sell the ore back to Earth Gov. Sounds Easy? Well it would be except for the fact that that area of space happens to be inhabited by other Alien Races who don't take too kindly to the Johnny come lately's of Human kind taking over their space. You start the first mission against an easy opponent and with some space ships donated by the Earth gov to protect you (the difficulty curve is pitched just right) At the start you get given a set amount of credits from which you build up your colony. Once you have the basics, i.e. life support, hydrophonics, health centre, Mines etc, etc, and have some ore stored up, an Earth Gov. transporter will come round and take away your ore and credit you with their worth soon after. With more money you can build up further i.e. Ship yards to build scout ships and fighters (two types). The scout ships can be used to explore the area of space around your asteroid in search of other asteroids and once they have located some, you can dispatch another scout ship to conduct a geological survey to see if it's rich in minerals. Also available is something called SCI-TEK which is very similar to an on-line catalogue of which (funds permitting) you can purchase the blueprints to all manner of excellent stuff, such as Fleet Battle ships, missile launchers, asteroid engines and beyond. Once those blueprints are delivered you have to get around to building the actual things - providing you have the funds and ore necessary. Unfortunately The nearby aliens are also going around colonising ore rich asteroids and expanding their empire so this means that it's either you or them. It all boils down to either they destroy you by sending missiles raining down on you and/or they send both missiles and Spaceships to wipe you out - or you do it to them first. If you manage to destroy them, then the level is won and you may move on to the next level. The Graphics are crude but functional and everything is viewed from an isometric 3D point of view the sound effects are OK but sparse. The control (mouse driven) is excellent and easy to configure to your own personal taste. The major plus that K240 has got going for it is gameplay and it has gameplay by the bucketload. After you have set up your colony you will find that it's suspense all the way since you never know where the enemy is until your scoutships locate them and even then, it may not be enough to stop them kicking your butt out of Sector K240. This game has but one flaw and that is that Gremlin just didn't add more missions - you only get six levels, which is (in my opinion) too short! One more thing if you ever, ever get offered the cheat codes for this game (printed or otherwise) run a mile because believe me after you know and use them, you will feel that you have missed out on half the fun. What's the point of playing a game with as much suspense and atmosphere as K240 if you know that at the press of a few keys you can win? Recommended.