Title Kid Chaos Game Type Platform Publisher Ocean Players 1 HD Installable Yes Compatibility All Submission Mike West Review From time to time a game appears that really stands out and for me Kid Chaos was such a game. When I saw the background scrolling on my then standalone A1200, I was mightily impressed. You play the part of the Kid, a boy transported from the stone-age to the twenty-first century by evil scientists..... well who else would? Dressed in modern day clothes but allowed to keep his club, you must help him get back to his own time. In order to do this, you run, bound, jump and leap across five different levels. The first level, the secret garden, is colourful and the background scrolling a real delight to watch as our hero progresses. Throughout the levels, various enemies appear and have to be dealt a swift blow with the club. Of course the enemies differ with the levels and some are more of a problem than others. The first level also has an abundance of red and yellow flowers. These explode in a wonderfully satisfying way and if there is a bunch of them, it becomes a challenge to swing and spin them all one by one without touching the ground. You see, when he hits something, he spins up into the air, and you can use this to good effect. Although there are only five levels, they are all quite large, the game coming on four disks, and each time you complete a level, various percentages are shown to give your overall performance and thus on to your final score. As with any game with secrets, trying to find them all becomes a challenge and this greatly enhances the game's longevity. Many times, I have seemingly explored what I thought was every nook and cranny on a level only to find that I only had 50% or 75% of the secrets. So back you go again. Each level is also timed, usually fairly generously, but you have to cause a certain amount of destruction to open the end of level exit. Time remaining is added to your score. Also, get 100000 and earn another life. Power-ups are dotted around the levels and very often are hidden in, for instance, parts of the screen not immediately visible. This game is maybe slightly difficult to progress through, mainly because some of the jumps have to be timed to perfection and when he's bounding along so fast, and sometimes he has to, it can be a little tricky to judge. When the Kid is hit by a creature or stays underwater, the life counter starts to reduce from 99. If it drops to zero you lose a life but if he is not under any threat, the counter slowly goes back up..... useful in those tight spots. The savegame is password controlled but the game has its own hard-drive installer. Overall, I really like this game. It's nicely drawn, colourful and enjoyable to play. Sometimes frustrating in its difficulty but then what good game isn't? Definitely buy it.