Title Kings Quest II : Romancing The Throne Genre Adventure Company Sierra HD Installable Yes (copy to hd) Compatibillity All(?) Submission Joachim Froholt Profiled Reviewer Review Kings Quest II continues where the first game left off. As King Graham, you're having trouble finding yourself a suitable wife. After a lot of ' searching, you decide to look into the magic mirror (the one which tells the future, see the KQ 1 review), and see a beautiful woman. Typically, she is held prisoner in the land of Kolyma, so if she's to become your queen, then you'll have to free her first. The game begins on the shores of Kolyma, and players of Kings Quest I will immediately be familiar with what they see. The first impressions indicate that the only thing that's changed since the first game is the land where the adventure takes place. And once you delve deeper into the game, you notice that, yes, the first impressions were pretty much correct. Kings Quest II could easily have been a data disk for the first game, containing extra puzzles and little else. Here follows a brief description of the game dynamics, for those not allready familiar with Kings Quest I. In short, Kings Quest II is a text/graphics adventure. Using either the joystick or the cursor keys, you control King Graham as he wander around the landscape looking for things to pick up or manipulate. This is done by entering various commands using the keyboard - GET KEY, TALK TO GRANDMA and stuff like that. The graphics are in a very low resolution (160x200), and in 16 colours or less. Sure, the Amiga was capable of much better stuff at the time, but Sierra didn't take advantage of the Amiga's resources, and the Amiga version is near identical to the PC version. The sound is miserable - emulation of the PC beeper sounds almost as bad as the real thing. There are some smaller differences between this and KQ 1. First of all, there is a general "LOOK" command, which will describe the location you're currently in, and mention special objects there - this is helpful, because it was very easy to miss important objects in the original game (it still is a little too easy to miss hidden objects, though). The artistic quality of the graphics is also noticeably better in this sequel. As the original Kings Quest, KQ 2 can be summed up as a treasure hunt. There's no plot to speak of, and character interaction is extremely limited. Important locations are scattered around the landscape in a very unconvincing manner - it is evident that the game world was created with puzzles in mind, not realism. It is still amazingly easy to die by stepping into the wrong place or getting caught by one of the nasty monsters roaming the countryside, and the nasty dwarf who steals your treasures is still present. The puzzles are simple, as in the original, and consist mostly of manipulating objects in the inventory or giving objects to other characters, who then will give you something back. It's not always clear what the different characters want, though. One problem I found was that there are often multiple solutions to puzzles, and a certain solution might be substantially worse than another. Since the game doesn't give any hints as to whether you've found the best solution or not, it is probably best played with a walkthrough at hand, so that you won't end up having to replay large portions of the game. There are some very obscure puzzles in here as well, and these are potentional show-stoppers if you don't have a walkthrough handy. To conclude this review, I'll have to say that Kings Quest II is a below average adventure game. It feels more like an extra puzzle pack for Kings Quest I than a new game, and the extra puzzles are mediocre at best. If you loved the original, then this sequel will probably be worth obtaining, but if you found the original too simple, or haven't played it at all, then you're probably just better off without Kings Quest II.