Title Kult Game Type Adventure Company Exxos, 1989 Players 1 HD Installable No Compatibility OCS/ECS? Submission Jonathan Armstrong Review This is one of my all-time favorite games on any platform. Looking through the Net, it appears as though it was renamed "Chamber of the Sci-Fi Mutant Priestess" for release in America (or elsewhere?) It presents a sort of visionary weirdspace that is definitely locked into time - a postmodern collusion of technology (the Amiga) and downright funky Germanic weirdness that has a definite European aesthetic to it. (Back before it was banal to e-mail people on the other side of the world, we Americans often marvelled at getting software from Norway or France and the particular aesthetics of a game often coroborrated with its country of origin.) The game seems to take place sometime far into the future, although the future looks a lot like the past. The game consists of a series of rooms, each of which has a puzzle that needs to be solved. Not a typical text-based adventure game or anything of that nature, the game is rather purely visual with a point and click interface, and is the most likely predecessor to games in the Myst vein. You must collect a series of icons and tokens, go about the rooms, and attempt to solve a series of puzzles. The puzzles are very strange and only make sense in a very disconnected, psychedelic sort of way. In fact, this has got to be one of the most bizarre, trippy games ever invented! The game requires solving five "Ordeals" (De Profundis, The Twins, In The Scorpion's Presence, The Wall, and The Noose.) You may freely travel around to any of the five Ordeals via a three-dimensional pathway that encircles the rooms. Once you are in a room, you have little idea what to do. Each room is three-dimensional and you just try to push and pull things around until you find something that works. The trick is, of course, to not recreate the beginning of "Raiders of the Lost Ark" and do something to cause your death. Again, this game is highly abstract, which is what makes it so appealing! You collect various items, some of which are necessary for passing subsequent ordeals. For example, you need to obtain a Goblet from the Twins ordeal in order to progress through the rest of the levels. The interface is very much like Myst or some similar game - drop the icon of the object you're carrying over the mouth of the statue if you wish to perform the action of "putting the egg in the statue." Visually, this game is about as close as you can get to doing a high dose of Ketamine while sitting in your living room, and is immensely enjoyable, and doesn't take a million years to solve. Plenty of hints/cheats are available out there on the Net, just search for these under either of the game's two monikers.