Title Magic Pockets Game Type Platform Publisher Renegade Company The Bitmap Brothers Players 1 Compatibility A500 + A1200 HD Installable No Submission Chris Burns (firstname.lastname@example.org) Review Probably the least liked of the Bitmap's formidable games roster, you play the ultra cool Bitmap Kid, a shades wearing, backturned-baseball cap adorned youngster who always keeps his hand in his pocket (for reasons which will become clear!). Kid has bottomless pockets in which he keeps his toys; there are also various creatures in there which have now stolen his toys and have the nerve to play with them!!! Kid must travel through four worlds (caves, jungle, lakes and mountain), each of which contain many sublevels, to retrieve his bike, boxing glove, diving helmet and space hopper. Oh, and he has to also prove that's he's the coolest on each toy to all the creatures and get back to the 'real world' in time for the all-night rave! Kid has a different weapon on each world; he can create and throw whirlwinds on the cave level, clouds on the jungle levels, ice cubes in the lakes and snowballs on the mountains. In each case, he produces the weapon from his pocket and the more he jiggles his hand around in there (!), the bigger the weapon gets. A 'big' weapon will trap a monster and Kid can get a reward by then walking into it. They have other properties too - Kid can walk into a big whirlwind and be catapulted onto higher levels or into monsters, killing them; a big cloud will produce a raindrop which will make certain plants grow, creating more platforms while icecubes will freeze the top of lakes allowing Kid to walk across the top of them. There are bubblegum machines scattered about which Kid can use to blow bubbles and float around! With Kid being so cool, he can't be hurt once he has retrieved his toy so you can ride about on the bike or squash baddies on his space hopper etc to your hearts content. Brilliant stuff. Be careful though! If Kid doesn't hotfoot it to the exit, a bubble will come and trap him, while taking away any powerups he's collected. You can kill the bubble for a 5000 point bonus however.. Of course, in the Bitmap tradition, the game is full of powerups, bonuses, neat animations, detailed graphics and secret rooms. One thing that happened while I was playing it (only once) - I killed a snowman, which produced a jelly baby 'reward', and the jelly baby ran off!!! Very cool! Also, when monsters are hit with a weapon, they look stunned and stars circle their heads cartoon-like! Not to mention the groovy Betty Boo 'Doin' the Do' music and Kid's gleeful 'Yeah's and 'Wow's when things go well. In short, this is a very clever game and I would recommend it to anyone. You've really got to see it! However, there are two criticisms which I would level against it: one, the pace is quite plodding which doesn't suit the cutesy style (although it IS better on an A1200). Too much going on, on the screen? Two, there is no password system (on the Amiga, though I've heard other platforms do have one) which means you have to replay the whole thing (quite laborious) if you get killed late on or figure out the rather obscure method of teleporting levels. It took me 8 weeks to finish it because it is quite hard so there's a bit of longevity there, especially if you take the time to explore the secret rooms.