Title Mean 18 Game Type Sport Players 1-4 Company Accolade (1986 ) Compatibility All? Submission Blake E. Griffin Review Mean 18 By Accolade, written by Rex Bradford and George Karalias of Microsmith and C. Heath who tuned it for the Amiga. This game was released in 1986 and was better than any other golf game on the market at the time. The game included four golf courses, Pebble Beach CC, BushHill CC, Augusta National CC, and St Andrew CC. These four courses were good for learning this game and playing the game is touchy, but once you figure out how to use the mouse to play golf, the game is fun. The game has sound effects thst were very good for the time of release. There is a barking dog, and a splash sound would happen when you ball went into water. Out of bounds was shown in red and if the ball went there, shattering glass was the sound that played. To play, the player had two sets of opposing arrows at the bottom of the screen. The set on the left was used to choose the club and the set on the right would adjust the direction that the player is shooting to. This was a good way to set up shots and if you felt really comfortable you could use this to your advantage and hook the ball around doglegs. On the left side of the screen is a power strip that has graduations showing ten power levels and they signified power percentage and not distance. What this means is that you play by clicking the left mouse button once and allowing the power indicator to climb until it reaches the line you choose. This would start the indicator back down and the next click was the tricky one. To get the ball to go straight you had to stop dead on the bottom line. If you stopped above the line, the ball would shank to the left. If you stopped below the line the ball would hook to the right. If you wanted to swing the club at full power, the power click was not needed. This game also gave the players the choice of playing from the regular tees or the professional tees. The only things that change by choosing pro tee is the distance to the green is farther and the game does not automatically default to the desired club as it does for beginner. It also gave the option of beginner or expert. This option would change the sensitivity level of the power strip. If you choose beginner, the ball will not hook nearly as bad as it would if you choose expert. This game also had a practice green and a practice tee as well as a practice hole so the players could learn how to use the mouse before actually playing for score. This was an added bonus because as I said earlier, this game is touchy. Mean 18 also included a course architect utility that was easy to use and allowed the user to design his own golf courses. This feature alone made this golf game stand head and shoulders above the rest. not only did I attempt to recreate all of the local golf course, but I also tried my hand at designing my own courses. Today, the quality of golf games on the market are much improved over Mean 18, but even now this game is fun to play. This game is a real winner.