Title Megafortress Game Type Flight Sim Publisher Three-Sixty/Mindscape Players 1 Compatibility All 1 MB Amigas (ECS, no cache) HD installable Yes Submission Tommy Engfors Review Megafortress is a flight simulator with heavy emphasis on the simulation part. You are in charge of flying a stealth modified B-52 bomber deep into Iraqi airspace to deliver your share of destruction in Operation Desert Storm. Before you get to do that though, you will have to spend a few hours learning your trade at the USAF Red Flag traning area in Nevada. There are numerous things to learn as this is a complicated flightsim. The layout consists of 5 different 'stations' and all need to be attended by the player. Every station has its own screen with various controls relevant to a particular part of the aircrafts operation. The five stations are Pilot, Co-pilot, Navigator, Electronic Warfare and Offensive Weapons. A 100 page thick manual explains how to use them together with hints and tactics. So how does the game play? Quite well actually. It takes time to learn how to operate all the different gadgets, but once that is second nature the game starts to flow quite nicely. I might add that actually flying the aircraft is mostly done by autopilot as the player is usually busy attending the weapons or the electronic warfare equipment. Even though that makes it a bit unusual among Amiga-flightsims it makes perfect sense since the B-52 never was very acrobatic. Other unusual things include windscreen-wipers, inflight-refuelling and navigation lights (which look quite cool when flying at night). The grapichs are standard 3d-vectors and move at about 7-8 frames/second on an standard A500. A1200 owners will get fluid motion (must turn off cache and degrade to ECS-chipset to get it running). Compared with other flightsims I would say the graphics are about as average as average gets. Buildings are various sized blocks, mountains are pyramids, explosions are bitmap etc. The sound too is quite 'standard'. The engines say "Woosh" and the various alarms say 'beep'. Other than that the game is mostly silent. Apart from the Desert Storm scenario, MegaFortress also offers a special mission called "Flight of The Old Dog". That simply because this game is based on a novel with the same name by Dale Brown. PC owners actually recieved the book with the game. The mission takes the player deep into Soviet airspace in an attempt to recreate what happened in the novel. All in all a pretty well designed piece of flight simulator with the weight put on simulation rather than pretty visuals.