Title Mindwalker Game Type General Action Players 1 Compatibility All HD Installable Yes? Submission Angus Manwaring Profiled Reviewer Review I don't know if Mindwalker was the first Amiga game (it was the first one I saw) but it was certainly just about the weirdest. I have never understood what was going on in Mindwalker, but as no one else has done a review yet, I'll have a go at explaining some of that weirdness. You played a character that ran in all directions over a peculiar landscape of square platforms stretching in all directions, and at various different heights. If you've seen the Tri-dimensional chess in Star Trek, that gives something of the idea. The platforms floated in space over a "computery" sort of grid stretching over a black background into a vanishing point. Some platforms would actually be pools of water which you'd swim across, and from time to time you'd encounter rather ghostly trees. All very atmospheric. The "bad guys" were various light-sourced sprites, which hovered around and would extend beams of energy, slowly but surely converging on your position. You could hold down the fire button and produce a magical bolt of power, which you could then swivel around the screen taking out anything silly enough to get caught in the way. If they got you a rather fancy skull and crossbones would slowly enlarge on the screen, each time this occurred, it would appear bigger, until you'd lost that particular life. As well as this there were these pyramid structures, that if you passed underneath you could change your character to a wizard, a human, a nymph, or a strange hunchbacked creature. There were also crystals lying around the area, and if you reached one, you were than able to start marking the square platforms with a black square of your own ......I think. The music I remember as being quite effective, and might be described as ambient these days. In all, this game was very imaginatively put together and well presented. It was ideal as an early Amiga game because it showed some of the possibilities of the new machine and probably left other (as well as myself) people wondering what the hell it was they'd just experienced. I can't honestly comment on how good the game was with sustained gameplay, but nevertheless it will always be remembered with respect and not a little awe by me.