Title Mobile Warfare Game Type Strategy Company Islona/Applaud Software (1998) Players 1 Compatibility AGA HD Installable No Submission William Near Review Mobile Warfare by Applaud Software Ltd., is a single-player strategy war game that pits you (the Allies) against the enemy (the Axis). Various missions must be completed in successive order to finish the entire game. The game begins with a mission briefing in the office of General Armstrong. He tells you exactly what must be accomplished in the current mission in order to progress to the next. After the briefing, you are taken to the game screen. This screen is split into two areas. The largest part of the game screen is the play area, where you actually see the background, your units, and the Axis units. To the right of this is the information area. This area contains your current unit's statistics (Attack, Defense, and Movement points), a compass for unit movement, total money in your account, and four buttons to select: End Turn, Options, Statistics, and Air Support. There is a plethora of units to select from in Mobile Warfare. Virtually everything from riflemen, spies, nurses, tanks, missiles, and bazooka men to paratroopers is available. The availability of the various units is dependent on the mission you're currently playing and the amount of money you have available to you. Most of Mobile Warfare's diversified units move in the same way, one block at a time. To attack an opposing unit you have to be adjacent to it. Once your unit is next to the target, you must move one more square in the direction of the target, which causes the two to bump together and assess the damage to both units. You can also destroy non-unit areas on the play field, fences are a good example of this. In some missions fences are used to hold captured civilians, therefore you will need to use a bazooka man to blast a hole through the fence in order to release them. Of course, there's usually an enemy tank or car within this sealed area that immediately commences in the destruction of the civilians once the area is breached. Forethought is definitely required in this type of attack. You will need appropriate units available to destroy the "guardian" unit and a nurse comes in handy for keeping both troops and civilians healthy. Each successive mission usually gets harder to accomplish, and strategy is the key element in playing Mobile Warfare -- this is not a fast-paced game, it requires you to think about every move you make and to anticipate the enemy's next move too. Failure to plan your moves in advance, or forgetting to anticipate the enemy's next move, will most assuredly lead to your demise. At the end of every three missions you are given a password. By using the password, you can avoid having to replay earlier levels. The only thing I don't like about this method is that if you successfully complete the first two missions, but fail on the third, you are forced to replay the first two over again in order to reach the third. This grows tiresome after a few go-rounds -- I would much rather have a save game option, or a password for every level. The graphics in Mobile Warfare are adequate, but don't expect too much. The sound track used in the game is from the Public Domain and you'll want to turn the sound off after a few minutes of play -- as far as actual game sound effects are concerned, forget it, there's not a single one! Mobile Warfare supposedly has the ability to run from a hard drive, but I couldn't get it to work past the intro screen, unless I booted from a stock Workbench 3.1 floppy. The game doesn't promote to a Picasso screenmode, it prefers PAL instead. I ended up booting the game from the two floppy disks after selecting PAL from the Display area of the Early Startup screen. Mobile Warfare does not multitask, instead it takes over the entire computer. The documentation consists of a small ASCII text file that gives you the bare-bones information needed to play, along with a few strategy hints. Mobile Warfare is a game with a good core that is somewhat lost among the poor sound track, lack of game sound effects, mediocre graphics, and somewhat awkward unit movement procedure (clicking on a compass instead of directly on the playing field). This game is far better than Breach, but it's no competition for a game such as The Perfect General.