Title Nemac IV (Second Review) Game Type 3D Action Players 1 Compatibility OS2.0+, 020+, 2 meg ram, CD only Submission Jason Compton This Amiga Report review appears here by courtesy of Jason Compton Review Nemac IV was a Doom-like game whose existence got somewhat drowned out in the midst of the Alien Breed 3D 1 and 2 excitement. The game, from Zentek of Germany, has a lot going for it that AB3D didn't (CyberGraphX support, for starters) and is worth a look even now. Nemac is very tolerant of a wide range of Amigas. ECS, AGA, and CyberGraphX are supported. There's even a Graffiti mode. An 020 is mandatory, an 060 is rewarding. The plot - well, plot, schmot. You do seem to be a large battle-mech sort of thing with a vast arsenal at your disposal. Unlike most other games in this vein where you "find" advanced weapons, in Nemac you come ready to shoot the bad guys with various types of guns. You of course have to keep stocked with ammo along the way, but the advantage to this system is that all of your weapons are available all of the time. Most of your enemies will be mechanical in nature as well - all of Nemac has a very polished, spaceship feel, although you're really sealed in a large bunker with a mad supercomputer that must be stopped. There's even support for the I-Glasses, for those of you who were too compelled by Escom's efforts to sell them to you. The CD comes with a variety of 3D animations, which really give you a sense of mood and location. A lot of these Doom clones have failed to establish atmosphere. The main game of Nemac is not quite enough to generate this sort of atmosphere, so luckily the animations do the trick. (The corridors are just a bit too wide, the ceiling and floor textures just a bit too painted in nature.) Did I say ceiling and floor textures? Yep. The game allows for full texturing, which can be toggled off and on as you play. The game window is also very sizable, and you choose which screenmode you'll be using in the main startup configuration window. The game has a good balance of "shoot your way through enemies to reach the exit" and "find the keys to open doors", without getting too wrapped up in complex maps early on. There's something of a break with tradition--doors open automatically when you touch them, rather than requiring a tap on the space bar. Some, but not all, devices you can activate rely on a space bar hit. (There's an odd but useful twist--if you shoot or blow up something, it activates it, which is how you can get keys from rooms you can't fit into.) Installation to hard drive is easy and relatively painless. The game installs about 4 megs into a directory, and requires that you play with the Nemac CD in the drive. There's a neat feature built into the game - you can take screenshots with the touch of a key, provided you activated the option when you started up. Control in Nemac is easy--shooting is not always so. You may find it difficult to draw a bead on your enemies, and they typically shoot at you with great speed and little warning, so you have to be quick with the strafe key. Grenades are very effective, but also very scarce, so be careful. There are three difficulty levels, and the introductory level should keep you occupied for quite some time. Nemac uses a "heads-up" approach to weapons and health status, which despite its large font is surprisingly unobtrusive. A very good job on Zentek's part. The Draco is even supported, although no audio is available. Nemac was written before AHI, although my gut tells me that had AHI been around the support would have been there. At least CyberGraphX works beautifully, 3D animations and all. Nemac has by far the best presentation of all of the Doom-type games I've played on the Amiga. It doesn't have the brutal charm of Gloom or the well-established environment of Alien Breed, however, and the fact that you're supposed to be controlling your battle pod by remote control does make you feel very detached from the action. In all, I was suitably impressed with Nemac IV. It doesn't have the same excitement of most of the other games in its genre, but its graphical capabilities are second to none on the Amiga, and is worth checking out.