Title Plan 9 From Outer Space Game Type Adventure Company Gremlin Graphics 1992 Players 1 HD Installable Yes Compatibillity All-ish Submission Gregory Donner Review INTRODUCTION Rated as the worst movie in film history, Plan 9 From Outer Space finally makes it way to the Amiga in the form of a interactive adventure game. Having seen the film "Plan 9 From Outer Space" I was a little disappointed that the game doesn't follow the original story-line, but instead uses the movie as a 'backdrop'. RUNNING PLAN 9 The game comes in a nicely printed box similar to that of a Cinemaware game, with four double-density disks, and a manual. If you have a second disk drive, Plan 9 will use it. Games can be loaded and saved to either the hard drive (if run from your hard drive), or a floppy disk. This is almost a necessity since the game is so big. Created in 1992, Plan 9 runs fine under OS 3.1, although it has the tendency to lock up after a half-hour or so of gameplay. (I'm currently trying to check my system to make sure it isn't something caused by a commodity). The small but nicely printed manual clearly explains everything from the movie itself to how to install the game on your hard drive using the provided install script. THE GAME "PLAN" :) (sorry, couldn't resist) The object of the game is to retrieve six reels of film and return them to their original owner, the producer. The game uses the mouse (or keyboard) for the duration of the game, and is literally a point-and-click adventure. A nice introduction on a cemetery stone sets the mood, after which you find yourself sitting in the producer's office being hired to find and return the lost reels from one of his (albeit unnamed) movies. The game isn't copy- protected, but uses the old standby of entering a random word from the manual before you can begin. This takes the form of the producer asking you the question, which is a nice way of blending it into the game. Once the producer gives you the low-down on what he wants, he leaves the office, and you're on your own to find the lost reels. The graphics and sound are plain, but acceptable, and don't detract from the gameplay itself. There is eerie music playing in the background the whole time, which adds a nice sense of mystery and adventure, without being annoying (you can switch it off). The actions you're able to perform during the game are: Hit, Give, Use, Take, Talk, Open, Push, Close, Drop, and Examine. You can combine up to three actions at a time, so there is flexibility and lots of things to try. There is a some animation in the game, but very simple. It's just enough to support the story and keep it moving. There is a level of dry humor throughout the game, and helps to keep it interesting. The good news is that this game will soon be a lot easier to get hold of. Gremlin is releasing a CD of their published games, and Plan 9 in one of them that will be included. HINTS/CHEATS Whether there are any 'cheats' in the game is unknown. There is however, a 44-step text file that contains the complete solution to the game should you get stuck. Simply e-mail me, and I'll be happy to send it to you. CONCLUSION This is a very playable game that runs under OS 3.1, and considering it has a hard drive install option with loading and saving of games, I recommend it to anyone who enjoys adventure games. It's not a requirement to have seen the movie, but I would recommend you see it at least once; it will give a better appreciation for the game.