Title The Pawn Game Type Adventure Company Magnetic Scrolls Players 1 Compatibility All? Submission William Payne Review The Pawn Laying the groundwork for its reputation for producing tight puzzle games backed up with detailed graphics and an extremely intuitive text parser, The Pawn was an ahead-of-its-time adventure game based in a fantasy world known as Kerovnia. The Pawn featured an engrossing plot and "intelligent" non-player characters, both of which are still impressive today, if only as an example of the imagination adventure writers put into their games at the time. Although it was released on every popular platform of its age, the Amiga version is perhaps the most fondly remembered because of the superior technical quality of the graphics. The puzzles were frustratingly difficult but entirely logical (once they'd been solved, of course...) and the surreal images and landscapes stayed with the player long after the game had been completed. The game structure, like that of so many adventure games of the time, would not be tolerated by today's gamers. In particular, if one specific puzzle at the start of the game wasn't solved correctly, it meant that the game becomes unfinishable. However, this wouldn't be discovered until the very end of the game. Highly frustrating, but this kind of thing was tolerated and even expected by adventurers of the time, and The Pawn was by no means the worst offender (was it, Alice in Wonderland?) The Pawn was also notable for its use of the Amiga's "say" functions, which, if activated, would make the program read out the text on screen in that metallic voice Amiga users came to know and love. If I remember correctly, you could even choose if it used the male, female or robotic voice, not that it mattered too much as it was very hard to differentiate between them. I can only assume this feature was put in for the benefit of the visually impaired, as it took so long to read a page of text it became dull very quickly. Spiked with the trademark, curious Magnetic Scrolls humour, playing The Pawn today can provide a relaxing and almost serene experience, much more reminiscent of a crossword puzzle than of Tekken Tag Tournament.