Title Pinball Dreams Publisher 21st Century Entertainment Ltd (1992) Game Type Sport Players 1-8 HD Installable HD-Patch: aminet:game/patch/pdreamhd.lha Compatability Old versions: non-AGA so use HD-patch; Patch for 040/060 - aminet:game/patch/pdreampatch.lha Demo aminet: game/misc/PinBallDreamDe.lha Submission Dennis Smith Profiled Reviewer Review Pinball Dreams was an enormous success; not only did it top the Amiga best-sellers lists, it's also responsible for selling a sizeable number of Amigas at the same time. But what was it that made the game so different from other pinball games? Attention to detail: Pinball Dreams emulated the real pinball feeling like no game before it. The ball's response is so much more realistic, the layout of the tables is carefully thought out and tied to the theme of the table - many previous games had been little more than a deluxe bagatelle. So careful were Digital Illusions to catch the real pinball feeling that the beautifully drawn tables (especially considering the colour limitation) even depict the screws that might conceivably be holding the table together. Add to this the great sound effects, the ability to give the table a quick shove (but not too much or you might affect the tilt sensors) and you've got a real classic. Unlike any previous game, you could really believe that there might be real pinball tables just like the four in Pinball Dreams. The four tables featured are 'Ignition', based around rocketing about the solar system, 'Steel Wheels', with a steam train theme, 'Beat Box', about topping the music charts and 'Nightmare', with a horror theme. As you can see, this offers a very wide variety. The tables play very differently too and each can keep you occupied for many hours. 'Steel Wheels' and 'Beat Box' are the weaker of the four tables, but only because 'Ignition' and 'Nightmare' are so very addictive, indeed 'Nightmare' is one of the best pinball games you're likely to find. And unlike Dreams' earlier competitors, you can play any table you like; you don't need to achieve any special scores on one table to get to the next. A real pinball experience with no need to keep shoving fifty pence pieces into a slot - it's no wonder it had such popularity. It laid down a very high standard for pinball games, but it wasn't very long before it was challenged by another strong contender - its sequel, Pinball Fantasies, appeared later that same year, and the third in the trilogy, Pinball Illusions, took simulation to new levels in 1995.