Title Quake Game Type 3D Action Players 1 Compatibility 020 plus Submission David Tansley Review First up, I'm going to get the bad stuff out of the way first. There's quite a bit of it, so hold tight. First impressions - getting hold of the box, you're immedietly impressed by the lovely matt black digipack style case (why cant all games come in these regular sized boxes??). Lovely, dark millenium style artwork in moody browns and various shades of black. Then as you fondle its delicious form, you flip it over in your hands and the bubble of ecstasy bursts as you read the system requirements....MSDOS PC, 486 or greater. Hmmmm. That was cheap ClickBoom, I know it's a niggly point, but surely it wouldnt have hurt to cover over that with some vaguely amiga related info? Anyway, onto the game. Installing is a doddle, click and go...although finding 60Mb free might be a hardship for some old timers clinging to their 50Mb 2.5inch drives. Also, it would've been nice to see the CD icon changed to something quake-like. Clicking the Quake icon to run the game itself, and I was immediatly confronted with a crash. DOH! It was going so well. Unperturbed, I reboot and tried one of the preprepared Quake scripts to run in safe mode, with no CDAudio....And it works perfectly. The problem I was having was with my CD player (squirrel?) screwing up the supplied audio files....If anyone can help me with this, drop me a line. One of the first things I noticed within the game itself was the number of bugs....especially within the menu system. Changing screenmode frequently hangs it. As with soundmode, renderroutine, stuff like that. I also found a conflict with MCPs screen menu and the "Mouselook" option. These may be bugs in the code itself, in which case we'll more than likely see patches, but i'm more prepared to believe that the fault is with my system and the number of hacks I run. And as for bad stuff, that about wraps it up. The presentation things I can live with, and the hangups are infrequent enough to not really cause a problem....besides, once you've set your screenmode etc, you probably wont want to change it that often. So....the good stuff. People moan about Quake being a crap one player game. Well, dont believe the hype. This common complaint only exists because Quake is such an excellent MultiPlayer game. In one player mode, the atmosphere is stunning. I've never played a more atmospheric game than quake...at least not for a long time. It's a 100 times more realistic than Doom, which was like Tom and Jerry compared to Quake's Ghost in the Shell. The sound is superb. Walk around a corner and you hear a metallic slash from your left, you turn to see a sword weilding knight about to carve you a new butt. Scary. The inclusion of multiple levels allows ledges and walkways which can be viewed from above or beneath thanks to the excellent Freelook mouse control system. Water and various other nefarious liquids allow for excellent swimming effects, and tense rushes to the surface as your air runs out and your energy ticks down in a series of gulps. It's still the same old routine....Find switch, press switch, leave level. But what the hell, if it aint broke, dont monkey with it. The real joy of Quake is it's expandability. On the net there are thousands of patches, upgrades and total conversions that can do anything from changing your weapons to turning you into a car or a plane. The most interesting of these are so called "Bots". These are autonomous characters that are more intelligent than the run of the mill baddies, and can be used to simulate Deathmatch play....if you have no network connection (or no mates) this is incredably useful, as the hunter-killer deathmatch side of quake is unparalled. If you dont want to fight them, then you can always use them. Load up the "Cujo" bot, which looks like a zombie dog, and he'll stand by your side until a baddy appears, and then run to defend you. There are no limits to what can be done with the quake engine, and I hope to see Quake utilities for creating levels etc ported to the Amiga. Finally, the old chestnut. Speed. How fast is it exactly? Well, dont expect to see P200+3dfx speeds, because you wont get them. Even if you have a PPC, then you'll have to fall back on your 060 or 040, as no PPC code exists. But on my 060, with AGA graphics (my ZII CGFX system is slower than AGA :() I get 10fps, which may sound bad, but it really is quite playable. It does tend to slow down when you're being attacked from all sides, but thats to be expected, and you can lower the screensize and detail level to suit. But I really dont think i could recommend it to 040 users, unless they were really desperate to play it. On the whole then, quake is great. Easily the most technically advanced game the Amiga has ever seen, and a fine conversion that stands up well to the pcs and macs of the world.