Title Quake II Game Type 3D Action Players 1 (or Link-up) Compatibility PPC Amigas with graphics cards, 68k version available for registered owners of PPC version Company iD Software/Hyperion HD Installable Yes Submission Seppo Typpö (firstname.lastname@example.org) Profiled Reviewer Review Almost exactly one year ago, the PC game company iD Software released the source code of its mega hit, Quake 2. The programmers of a well known Amiga game company, Hyperion, who were very familiar with the Quake 2 engine code thanks to their previous game conversions like the Amiga version of Heretic II, decided to take up the challenge and convert the game to current PowerPC equipped Amigas. By the end of the year 2002 the fruits of their labour finally saw light, and the Amiga version was released to the public. For the uninitiated, Quake II is a so called first person shooter (FPS for short) which means the player guides the main character through the levels while seeing everything through the character's eyes. There have been lots of FPS games ever since Doom started the rage in the PC game world, and the Amiga has had its fair share of the genre with quality titles like "Alien Breed 3D" and its sequel), "Breathless", "Nemac IV" and "Genetic Species". Quake II is shipped in a DVD case which not only contains the Amiga executable but also the PC datafiles which are needed to play the game. It also contains some Quake II mods (user modified Quake II add-ons) which were also converted to the Amiga platform by Hyperion. More mods can be obtained from the web (there is a site at "http://www.knight-industries.de/q2/" which contains all the Amiga compatible mods). To top things off Hyperion also offer a 68k version of the executable on their website for those who want to play this version on their 68k Amigas or emulators like Amithlon (one needs to buy and register the Amiga Quake 2 in order to obtain it). As a game, Quake 2 offers plenty of action spiced up with some simple puzzles. The player assumes the role of a single soldier, who has to battle through several levels (even some secret ones) and beat the final boss at the very end. There's a very simple story which is used as a basis for the missions the player has to complete - this story is unravelled in animations which are generously littered between the levels. The gameplay is very linear - there's a strict set of goals which have to be met - this usually means killing pretty much everything the player meets in the game and pushing every button he (or she) can reach, with little room for improvisation. As far as gameplay goes it really does not get much simplier than this - its standard 'kill or be killed and find the exit' stuff all over again. The Quake 2 3D engine has been the basis for many other FPS games and at the time it was released, it was state-of-the-art stuff. Time has passed and the later, more advanced 3D engines have put Q2 into the shade but it still manages to impress (especially those who have not bought into the latest technology). If your Amiga is equipped with 3D acceleration (preferably BVision, CVision or Voodoo cards) you're in for a treat. Thanks to the hard work put in coding and the scrupulous application of optimisations, Hyperion have produced their slickest 3D game yet - Quake 2 runs fast even on moderate PPC systems and with 3D card the fabulous lighting effects and ultra-hires visuals look simply gorgeous. The sound department is well handled too. There's a wide array of quality sound effects which build up the atmosphere no end (just check those haunting jail levels). There are some sound problems (stuttering) when video flicks are played but this seems to be a BPPC specific thing - fortunately during the actual game all the sounds play fine. The game is controlled with mouse, keyboard, joystick or even PSX gamepad. Mouse and keyboard combo can be recommended, since some nifty targetting is needed and only the mouse offers enough precision for those tricky long range snapshots. Thanks to a good framerate controlling the game is a breeze - some pretty spectacular combat moves can be executed if the player is competent enough. There are very few things in this conversion which can be criticised - the aforementioned sound problems during video replay on BPPC systems is the only real visible (audible) one. The main criticism is aimed towards the simple gameplay - while it has been pretty well hidden with clever graphics and mission structures, there's very little new here that wasn't in Quake (or even Doom). Still, the gameplay is highly addictive and offers an adrenalin rush for those looking for some pure hardcore action. For Amiga gamers with good enough equipment this game is a must - it is a showpiece of what can be squeezed out from current (moderately humble) PPC Amigas and despite its age offers many nights of single player (and of course multi player) fun.