Title Redzone Game Type Driving Company Psygnosis Players 1 Compatibility Up to 68030 HD Installable No Submission Angus Manwaring Profiled Reviewer Review Redzone is 3D motorcycle racing game offering practice, single track and full season racing. The game was programmed by Dan Gallagher, something of a veteran in the world of Amiga 3D, having written Voyager and Infestation. This makes it surprising that the game is a bit of a disappointment. Without beating about the bush - its the frame update. It really is rather slow. The actual 3D polygon environment is particuarly nice, offering a bright and colourful full-screen experience, but when you consider that the game was released in the summer of 1992, more than a year after the comparable but faster Team Suzuki, and not too many people were using anything other than the good old 68000 processor back then, it does seem rather an odd decison releasing a game that is sadly lacking in zip even on a 68030 processor. It is possibly because the program only uses the Amiga's Chip memory, which would explain the lack of performance, either way, the lack of speed is hard to justify. Okay, so apart from a poor framerate, what's on offer? Well, there are certainly plenty of options. You have sliding scales to control both the mouse sensitivity and the skill of the other riders, as well as a wealth of boxes to tick (or not) adjusting various aspects of the 3D complexity. The framerate can be improved by tweaking the 3D detail, but its still not fast enough, and what initially looked really rather special ends up looking plain and uninspiring. In fairness I should say that Redzone has a very nice appearance; bold, bright colours that look like they are from an arcade game. The engine sound is also very nice, but what I especially liked was the dipping and rising of the bike when you brake and throttle up, respectively. A very nice touch. Redzone is a game crying out to be patched by one of the skilful WHDLoad/JST guys. Hopefully steps could be taken to let the game, which already looks and sounds great, deliver on that promise and allow the player to scorch round the tracks with an unbridled framerate. I hope so.