Title Space 1889 Game Type RPG Players 1 Publisher Empire Strategy Compatibility All (1 MB) HD Installable Yes Submission email@example.com Review The late 19th century was the Golden Age of science-fiction, as authors such as Jules Verne, H. G. Wells, and Sir Arthur Conan Doyle boldly explored new worlds and new technologies that weren't too far beyond Victorian imagination. Space 1889 is set in the world these authors created. What if Thomas Edison had invented a steam-powered spaceship, and visited Mars? What if he found intelligent life there? And what if the Colonial powers had scrambled to add Mercury, Venus and Mars to their terrestrial empires? Space 1889 is based upon Games Designer's Workshop pencil-&-paper game, who also developed MegaTraveller. Space 1889 is based upon the same engine as MegaTraveller, and despite the different settings, the two games feel very similar. You begin with the very familiar process of creating your characters, with professions as varied as Explorer, Actor, Detective, or Master Criminal (to name but a few). Uniquely, Space 1889 allows you to create your own professions. Next, you out-fit them with equipment, and send them out on the adventure. You start off in the Natural History Museum, London, but soon find yourself visiting the pyramids of Egypt, the ruins of Angor, the lost city of Atlantis, the deserts of Mars, and the jungles of Venus. The game unfolds in a subtle and satisfying manner, as your party initially sets out to find the treasure of Tutankhamen, but soon finds themselves unravelling an ancient interplanetary mystery. Along the way, you'll meet the likes of Jack the Ripper, Thomas Edison, and PT Barnum, and solve dozens of mini-quests. A huge amount of detail has gone into Space 1889. The game feels quite large, as it takes in Mercury, Venus, Earth, the Moon, and Mars. Each planet can be thoroughly explored, along with its major cities. This is handled much like the Ultima games; you wander the wilderness, until you enter an icon representing a city, and then the scale changes, and you explore the urban environment. The game's manual provides lots of details on the period, making the game educational (to a point). All this information on the Victorian Era isn't vital to the game, but it's fascinating to read. Space 1889 is wonderfully loaded with atmosphere. The graphics, viewed from above, are detailed, and have quite a dinky feel- Space 1889 feels like it's composed of little plastic toys. When you interact with another character, their portrait appears in a window on the left-hand side. These images are polished, and are better than those of MegaTraveller 1. There are spot sound effects- nothing too stunning, but they get the job done. There's lots of combat to be had, though it's not quite as pervasive as in SSI's AD&D series. Instead the emphasis is placed upon exploring, solving puzzles, and interacting with the game's numerous NPCs (Non Player Characters). This makes the game's storyline much more satisfying, if a little harder, to uncover. Space 1889's unusual setting alone makes it a worthwhile game to play. Seasoned RPG and adventure fans will love the dozens of little mini-quests that crop up along the way. From start to finish it's a really fun game, and I can whole-heartedly recommend it. My only gripe is the copy protection. Space 1889 quizzes you for codes from a card supplied in the packaging. The card is printed on dark blue to foil photocopiers, but it makes it awfully hard to read, and I swear there are some misprints in there.